Answer To: School of Science, Engineering and Information Technology CRICOS Provider No. 00103D Page 1 of 3...
Kuldeep answered on Apr 29 2021
PokemonJ++
Programming Language
Student Name
University Name
Unit Name
Unit Code
Contents
Name of the language 3
Introduction of the language 3
Language purpose 3
Interpretation and compilation method, the scoping features as well as memory management 4
Specification as well as rationale for some major language aspects and features 7
The Simplicity 7
Orthogonality 7
Class interface as well as implementation 10
Creating Objects 10
Syntax design 11
Support to abstraction 11
Exception Handling 11
Expressivity 11
Type Checking 12
Restricted aliasing 13
Discussion 14
References 16
Name of the language
I will name my designed language PokemonJ++. This means we can bring these codes into your stamp. It is simple to use and learn.
Introduction of the language
As mobile language development, PokemonJ ++ will draw on the most commonly used JVA language and Objective-C language in the world. In my design, it can run not only on mobile phones, but also with the most of the electronic devices. It will also have JAVA capabilities and support the closed cell phone system for example IOS.
Simultaneously, it’s based on the JAVA, so it can also run separately on the small machines. Only if 40 k can accommodate a basic analyst, yet with basic threading as well as standard library supports, just add 175 k.
Language purpose
PokemonJ ++ was originally designed for banking utilize of the language, so it wants to be clearer and clearer than Java code, and because it helps to minimize the battery due to its additional optimization and fast operation, it will decrease power consumption.
I am making sure that it is a new function lies first in it.
These innovative features include:
1) Provide automatic management of the memory, programmers want to release and allocate memory in program, horrible memory allocation error will not bother you;
2) PokemonJ ++ is a dynamic language; the message passing mechanism is flexible or can add lots of functions at runtime.
3) Avoid confusion between assignment statements (for example a = 4) as well as logical operation statement (for example a = = 4);
4) Elimination of multiple inheritances of complex facilities.
5) Support users interface
6) AR application and Support VR development
Interpretation and compilation method, the scoping features as well as memory management
The mechanism is that I select JAVA syntax is powerful, easy, from the network to desktop, omnipotent, embedded reasons. Comparing these languages with C, C++, and Java is easy, removing Java pointers, very well understood, automatic garbage compilation mechanism is very good, as the startup performance of JDK1.5 has been greatly better, as well as there is such a call: create Java rather than the basic language of C. These Java’s are sufficient to illustrate benefits of simple to use or learn. Next, the power of Java, I mention above, the introduction of EJB 3.0 makes Java first choice for the large projects. Main role of the J2ME in a mobile game growth is completely useless.
More importantly, as the financial graduate, JAVA is the thing I have ever touched.
So here completely extend the JAVA memory mechanisms:
PokemonJ ++ divides memory into a two types: one is a stack memory and other is completely heap memory. Defined in a function of a few basic kinds of variables as well as object references variables is the function in the memory allocation and stack, or when defining variable in the code block, PokemonJ ++ will also allocate the memory space for variables in stack, when beyond the scope of the variable (Such as, in function call function B, in function distinct in a variable BB, A, scope of variable A is the only function after the function is work, B variable A is destroyed automatically. It’s recycled ), PokemonJ ++ will release automatically the memory space allocated for variable, which can be used by one immediately.
Heap memory is use to store arrays and objects, created by innovative memory allocated in the heap, moreover managed by the Java Virtual Machine Automatic Collector. Create an object or array in heap or special variables in stacks, so that value of these variables in stack is alike to the object or array in heap memory addresses. Reference variable are generic and are defined in stack allocation. The Reference variable in program is released after the running to the external scope. And the array is allocated in heap and the object itself, yet if your applications are using new array and the block of the object's code block, the array and the object itself will not be freed, the array and the object will point without the reference variable. It becomes a waste, not in use, but still occupies memory space and is subsequently collected by the garbage collector (release) in an indeterminate amount of time.
Since the mechanism is the similarly, I will give a JAVA as example to clarify it.
Each object is instantiated in the above application, and the object needs to open space in memory during the instantiation process, including stack memory. As it is design for a mobile phone software’s, then the nature never want to utilize all the JAVA functions, and compatible with the target --C, there is a need to give up several large or complex content, here I choose several can be borrowed and apply Directly in the Android section
1. Android application
Much Android application is created by the Java developers. In spite of the fact that Android uses distinctive JVMS additionally unique bundling strategies, code is written in Java. The Java diversion is upheld by extensive number of the cell phones, which makes loads of non-developers ready to get JAVA (J, 2010).
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