Visit www.myprogramminglab.com to complete this Programming Challenge online and get instant feedback. Fishing Game Simulation For this assignment, you will write a program that simulates a fishing...


Visit www.myprogramminglab.com to complete this Programming Challenge online and get instant feedback.


Fishing Game Simulation


For this assignment, you will write a program that simulates a fishing game. In this game,  a six-sided die is rolled to determine what the user has caught. Each possible item is worth a certain number of fishing points. The points will remain hidden until the user is finished fishing, and then a message is displayed congratulating the user, depending on the number of fishing points gained. Here are some suggestions for the game’s design:


• Each round of the game is performed as an iteration of a loop that repeats as long as the player wants to fish for more items.


• At the beginning of each round, the program will ask the user whether or not he or she wants to continue fishing.


• The program simulates the rolling of a six-sided die.


• Each item that can be caught is represented by a number generated from the die; for example, 1 for “a huge fish”, 2 for “an old shoe”, 3 for “a little fish”, and so on.


• Each item the user catches is worth a different amount of points.


• The loop keeps a running total of the user’s fishing points.


• After the loop has finished, the total number of fishing points is displayed, along with a message that varies depending on the number of points earned.



Dec 15, 2021
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