Visit www.myprogramminglab.com to complete this Programming Challenge online and get instant feedback.  Roulette Wheel Colors On a roulette wheel, the pockets are numbered from 0 to 36. The colors of...


Visit www.myprogramminglab.com to complete this Programming Challenge online and get instant feedback.


 Roulette Wheel Colors


On a roulette wheel, the pockets are numbered from 0 to 36. The colors of the pockets are as follows:


• Pocket 0 is green.


• For pockets 1 through 10, the odd numbered pockets are red and the even numbered pockets are black.


• For pockets 11 through 18, the odd numbered pockets are black and the even numbered pockets are red.


• For pockets 19 through 28, the odd numbered pockets are red and the even numbered pockets are black.


• For pockets 29 through 36, the odd numbered pockets are black and the even numbered pockets are red.


Write a class named RoulettePocket. The class’s constructor should accept a pocket number. The class should have a method named getPocketColor that returns the pocket’s color,  as a string.


Demonstrate the class in a program that asks the user to enter a pocket number, and displays whether the pocket is green, red, or black. The program should display an error message if the user enters a number that is outside the range of 0 through 36.



Dec 07, 2021
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