Unit 3A Programming Exercises Below are 2 programming assignments. Put your pseudocode and/or flowchart in the space provided below the problem description. Programming Exercise 1 Draw a structured...



Unit 3A Programming Exercises



Below are 2 programming assignments. Put your pseudocode and/or flowchart in the space provided below the problem description.



Programming Exercise 1



Draw a structured flowchart (use Draw.io) and write pseudocode that describes the process of guessing a number between 1 and 100. After each guess, if the guess is incorrect, the player is told that the guess is too high or too low. The process continues until the player guesses the correct number.



Pick a number and have a fellow student, friend, or family member try to guess it by following your instructions. (note: Consider that pseudocode is just a quick way of describing the steps that it takes to get to a solution or to get something done. If you get stuck with this, start writing down the steps including the repetitions until you clearly see the pattern and what is being repeated. Use the textbook concept of priming a loop for a structured solution – Textbook Section 3-3 Using a Priming Input to Structure a Program.)



Jun 04, 2022
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