Title: Why are the visual and media arts important in early childhood and school curricula?Weighting: 30%Length: 1800 wordsDue: Week 10Learning outcomes: 1, 2, 3 and 4Boldt and McArdle XXXXXXXXXXargue...

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Title: Why are the visual and media arts important in early childhood and school curricula?Weighting: 30%Length: 1800 wordsDue: Week 10Learning outcomes: 1, 2, 3 and 4Boldt and McArdle (2013) argue that;Enabling children to learn through the arts can open multiple kinds of communication channels, resulting in deeper learning across all curriculum areas, including enhanced literacy outcomes… Although the connection between text based literacy and individual or cultural sophistication has long since been disproven, the assumed developmental superiority of written text over pictorial text persists…Writing and reading written texts must be placed alongside, not above or in competition with, other sound, movement, and image based [including art] ways of knowing and expressing meaning (p. 8).Boldt, G., & McArdle, F. (2013). Young children, pedagogy and the arts: Ways of seeing. In F. McArdle, & G. Boldt (Eds.), Young children, pedagogy and the arts: Ways of seeing (pp.3- 17). Routledge.For this assessment: Discuss the idea that the visual arts is a language. Discuss your understanding of Blooms Taxonomy of Higher Order thinking. Give at least two (2) examples of relevant art experiences and/or projects that facilitate higher order thinking. Read Chalk and Dinham (2018) Chapter 4: Explore ‘belonging’ in relation to the role art plays in cultural lives of children and families. Your assessment should show evidence that you have read widely on the topic beyond the supplied readings and texts.Your assessment must use correct referencing, in APA 7th style. All submissions must comply with the requirements listed in the Student Handbook for this course.
Answered 2 days AfterOct 14, 2021

Answer To: Title: Why are the visual and media arts important in early childhood and school...

Taruna answered on Oct 17 2021
139 Votes
Running Head: Essay        1
Essay        6
VISUAL AND MEDIA ARTS
Table of Contents
Introduction    3
The background    3
The Role of Visual Media as Language    4
Arts and Aesthetics: Inclusion in Curriculum    6
Conclusion    8
References    8
Introduction
    In the twenty first century, in conjunction with quality arts, media artwork has turn out to be an essential style for younger kids. Undoubtedly, early v
isible arts supply kids a effective language with which to specific themselves aesthetically, cognitively and creatively thru the usage of symbolic representations (Castro & Ponte, 2021). However, virtual play stays a debatable problem in early life education, inflicting many faculties to put off enforcing virtual arts. Recently, some of global pupils have studied how virtual technology relate to kid's studying reports at school, arguing that open‐ended virtual gadgets can also additionally permit kids to provide greater innovative content, along with drawings, photographs and films.
    Early formative year’s improvement is reliant at the numerous techniques or methods wherein the cloth is used and the artwork training is delivered. Furthermore, the fulfillment of this shipping is reliant on educator’s information the way to use numerous kinds of artwork as a way of instruction. The Early Years Learning Framework [EYLF] is evidence of this as it calls for numerous kinds of artwork for use as a powerful automobile to expand kids’ learning. For example, Learning Outcome four of the Victorian Early Years Learning Framework [EYLF] states that kids want to be assured and worried learners, looking ahead to educators to sell and permit kids to symbolize and specific themselves.
The background
    At first, it is significant to examine the role of visual media and arts that can shape the early childhood development of knowledge and cognitive skills positively. Across the cutting-edge spectrum of visible arts, together with portray and sculpture, video artwork is an essential genre(Castro & Ponte, 2021). The use of virtual generation in early adolescence schooling has been a arguable subject matter within side the beyond decade. Previous researches have argued that generation use in early adolescence can also additionally have a poor effect in 3 major areas: (a) fitness and well-being, (b) cognition and mind improvement and (c) social and cultural competencies. Nevertheless, within side the virtual age, evidently virtual play is an inevitable revel in for younger youngsters. International studies has illustrated that youngsters develop up in technologically wealthy houses and that virtual gadgets emerge as a part of youngsters’ lives even earlier than they begin school.
    As per Blooms Taxonomy, the development of higher order skills are related to visual and media arts; children are introduced to things that develop their thinking positively on social and mental grounds. For example, kids make selections whilst blending paint colours, sorting substances, building sculptures, counting, recognising patterns, shapes, distinct collections and structures. What makes this procedure higher order thinking based is the fact that they get fully engaged in their personal imagination when they construct and design work of their choice (Short, 2018).It gives them an opportunity to exercise mentally and hone their cognitive skills.
    Furthermore, Visual Arts are related to growing language and conversation skills). It represents numerous sides and symbolic standards from communities, cultures and anciently occasions etc, all of which growth cognitive wondering and sell network connectedness (a part of the EYLF) (Walker et al, 2017). The authorities back the importance of Art with the aid of using encouraging the training of cultures and providing investment which includes the Aboriginal Regional Arts Fund and Supplementary Recurrent Assistance to services. This investment is furnished to make sure all kids have...
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