This is java. Goal is to create a pacman type game. I have most of the code done just need to add in ghosts score dots etc. Attached is the assignment, and after the assignment is my current code....

This is java. Goal is to create a pacman type game. I have most of the code done just need to add in ghosts score dots etc. Attached is the assignment, and after the assignment is my current code. import java.awt.Color; import java.awt.Dimension; import java.awt.Image; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.io.File; import java.io.FileNotFoundException; import java.util.Arrays; import java.util.Scanner; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JOptionPane; public class Maze extends JFrame implements KeyListener { private static final String[] FILE = { "maze1.txt", "maze2.txt" }; private static final int mazeWidth = 50; private static final int mazeHeight = 50; private static final int LEFT = -1; private static final int RIGHT = 1; private static final int UP = -1; private static final int DOWN = 1; private int[][] maze; private JLabel[][] mazeLabel; private int row; private int col; private int entryX = -1; private int entryY = -1; private int exitX = -1; private int exitY = -1; private int currX = -1; private int currY = -1; private ImageIcon playerImg; private boolean hasWon; public Maze() { super("Maze"); // Reads the maze from input file startMaze(); if (this.maze.length > 0) { // Finds entry and exit findStartEnd(); if ((this.entryX != -1) && (this.entryY != -1) && (this.exitX != -1) && (this.exitY != -1)) { // Draws maze drawMaze(); // Sets current position this.currX = this.entryX; this.currY = this.entryY; // Place the player in the maze setPlayer(); } else // Prints if error reading the input from maze ie no 0's on border System.out.println("No Entry/Exit point(s) found."); } else { System.out.println("No maze found."); } setResizable(false); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); addKeyListener(this); requestFocus(); this.hasWon = false; } private void startMaze() { // Selects a random file for the maze, this fullfils requirement#3 int n = (int) (Math.random() * 10) % 2; // Use scanner file to read it the maze.txt file. I also had to look for help with the try exception as i was having trouble getting the file read in this was what was best suggested so // so this part isn't my code and i know we will learn about the try later but just wanted to give a heads up. Scanner file = null; try { file = new Scanner(new File(FILE[n])); // This puts the file into the array, once again not my code here here had help with this part. this fullfills requiremnt 2 i think? String[] lines = new String[0]; while (file.hasNextLine()) { int len = lines.length; lines = Arrays.copyOf(lines, len + 1); lines[len] = file.nextLine().replaceAll("\\s+", ""); } if (lines.length > 0) { this.row = lines.length; this.col = lines[0].length(); this.maze = new int[row][col]; for (int i = 0; i for (int j = 0; j this.maze[i][j] = (lines[i].charAt(j) == '0') ? 0 : 1; } } } catch (FileNotFoundException e) { System.out.println("No file found: " + FILE[n]); System.exit(0); } finally { if (file != null) file.close(); } } private void drawMaze() { // This draws the maze from the txt file. setLayout(null); getContentPane().setPreferredSize(new Dimension((col * mazeWidth), (row * mazeHeight))); pack(); ImageIcon image = new ImageIcon("brick.jpg"); // This resizes the image to the Maze, had help here as well with the Scale defualt I looked this up online. image = new ImageIcon(image.getImage().getScaledInstance(mazeWidth, mazeHeight, Image.SCALE_DEFAULT)); this.mazeLabel = new JLabel[row][col]; int y = 0; for (int i = 0; i int x = 0; for (int j = 0; j this.mazeLabel[i][j] = new JLabel(); this.mazeLabel[i][j].setBounds(x, y, mazeWidth, mazeHeight); this.mazeLabel[i][j].setOpaque(true); if (this.maze[i][j] == 1) this.mazeLabel[i][j].setIcon(image); else this.mazeLabel[i][j].setBackground(Color.WHITE); // Adds Jlabel/Maze into the main panel add(this.mazeLabel[i][j]); x += mazeWidth; } y += mazeHeight; } } //This is the method/logic that finds the start of the maze and exit of the maze. Had some help with this part as well as i was having trouble ending the game private void findStartEnd() { for (int i = 0; i if (this.maze[i][0] == 0) { this.entryX = i; this.entryY = 0; break; } } for (int i = 0; i if (this.maze[0][i] == 0) { if ((this.entryX == -1) && (this.entryY == -1)) { this.entryX = 0; this.entryY = i; break; } else if ((this.exitX != -1) && (this.exitY != -1)) { this.exitX = 0; this.exitY = i; break; } } } if (((this.entryX == -1) && (this.entryY == -1)) || ((this.exitX == -1) && (this.exitY == -1))) { for (int i = 0; i if (this.maze[i][col - 1] == 0) if ((this.entryX == -1) && (this.entryY == -1)) { this.entryX = i; this.entryY = col - 1; break; } else if ((this.exitX == -1) && (this.exitY == -1)) { this.exitX = i; this.exitY = col - 1; break; } } for (int i = 0; i if (this.maze[row - 1][i] == 0) { if ((this.entryX == -1) && (this.entryY == -1)) { this.entryX = row - 1; this.entryY = i; break; } else if ((this.exitX == -1) && (this.exitY == -1)) { this.exitX = row - 1; this.exitY = i; break; } } } } } //Puts the player in the maze private void setPlayer() { playerImg = new ImageIcon("2000px-Pacman.svg.png"); playerImg = new ImageIcon(playerImg.getImage().getScaledInstance(mazeWidth, mazeHeight, Image.SCALE_DEFAULT)); this.mazeLabel[currX][currY].setIcon(playerImg); } // checks the current loction of player private void setNewLocation(int newX, int newY) { this.mazeLabel[currX][currY].setIcon(null); this.mazeLabel[currX][currY].setBackground(Color.WHITE); currX = newX; currY = newY; this.mazeLabel[currX][currY].setIcon(playerImg); } // This checks to see if a horizontal move is valid and if there is a open space private void checkHorizontal(int dir) { if (dir == LEFT) { if ((currY > 0) && (this.maze[currX][currY - 1] == 0)) { setNewLocation(currX, currY - 1); } } else if (dir == RIGHT) { if ((currY setNewLocation(currX, currY + 1); } } } // This checks to see if a vertical move is valid and if there is a open space private void checkVertical(int dir) { if (dir == UP) { if ((currX > 0) && (this.maze[currX - 1][currY] == 0)) { setNewLocation(currX - 1, currY); } } else if (dir == DOWN) { if ((currX setNewLocation(currX + 1, currY); } } } // Player movement i use awsd for movement public void keyPressed(KeyEvent ke) { if (!hasWon) { switch (ke.getKeyCode()) { case KeyEvent.VK_A: checkHorizontal(LEFT); break; case KeyEvent.VK_W: checkVertical(UP); break; case KeyEvent.VK_D: checkHorizontal(RIGHT); break; case KeyEvent.VK_S: checkVertical(DOWN); } // Check if the player exits the maze if ((currX == exitX) && (currY == exitY)) { this.hasWon = true; JOptionPane.showMessageDialog(this, "You found the exit"); } repaint(); } } @Override public void keyReleased(KeyEvent arg0) { } @Override public void keyTyped(KeyEvent arg0) { } public static void main(String[] args) { Maze maze = new Maze(); maze.setVisible(true); } }
May 19, 2022
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