order65252/CAB201_2020S2_ProjectPartA_nXXXXXXXX/CRA_SoC.xlsx
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Life (Part 1) - CRA & Statement of Completeness
CAB201 - Programming Principles
Last Name:
First Name: Score: 54.00
Student ID: Grade: 18.90%
This document will need to accurately state the elements of your submission that have been completed. Enter numbers into each of the criteria that reflect how well you think you did. Include any limitations, bugs, logical/run-time error or general comments in the comment section at the end of each section. You should use this as a 'checklist' for completing your assignment.
Submission Items Score Max
Each of the items below are required for submission, failure to submit any of these items will result in a point deduction. The amount deducted will be proportional to the amount of incomplete work.
Progress Submission 5 5
CRA & Statement of Completeness 1 1
User Manual (README.md) 2 2
Total 8 8
Comments
Command Line Arguments Score Max
To gain points for this section, your program must be able to correctly interpret command line arguments. Generally, each command line argument will be tested for its flag name, default value and validation.
General Multiple flags can be used at once 3
Missing number of paramters (for any given option) are reported 3
Default Values Step Mode: OFF 1
Periodic Behaviour: OFF 1
Random Factor: 0.5 (50%) 1
Update Rate: 5 updates/second 1
Generations: 50 1
Input File: N/A 1
Dimensions: 16 x 16 1
Usage and Effect Step Mode: --step correctly enables step mode 2
Periodic Behaviour: --periodic correctly enables periodic behaviour 2
Random Factor: --random correctly changes the random factor 2
Update Rate: --max-update correctly changes the update rate 2
Generations: --generations correctly changes the number of generations 2
Input File: --seed correctly sets the seed file path 2
Dimensions: --dimensions correctly changes the rows and columns 2
Validation Random Factor: Floating point values between 0 and 1 (inclusive) 1
Update Rate: Floating point values between 1 and 30 (inclusive) 1
Generations: Integer values above 0 1
Input File: Valid paths with a .seed file extension 1
Dimensions: Integer values between 4 and 48 (inclusive) 1
Total 0 32
Comments
Functionality and Flow Score Max
To gain points for this section, your program must behave in correctly and in accordance to the specification.
Seed File Seed file can be read by program, and override the random seed functionality 2
Seed file cells are presented in the correct orientation 2
Flow Program starts by reporting the success or failure of interpretting the command line arguments 3 3
Program displays the runtime settings before beginning the simulation 3 3
The spacebar key is exclusively used to progress the program 3
Simulation The generation number is displayed to the bottom right of the grid. 2 2
When the simulation is complete, the grid will display as complete and wait for the user before clearing the screen 2 2
The simulation behaves acording to the rules of Life 10 10
The simulation can be controlled by generation in step mode 2
The simulation can exhibit periodic behaviour 5
Presentation Warning/error messages are descriptive and insightful 3 3
Console output is clearly presented and uncluttered 3 3
Total 26 40
Comments
Code Quality Score Max
To gain points for this section, you must maintain good code quality throughout your whole project. You should follow the guidelines and conventions presented in the CAB201 C# Programming Style Guide to help you meet these criteria,
Important: Your target reader is a programmer, not an absolute beginner.
Naming: Maintained, consistent and clear standard in variable, method and class naming. 3 3
Magic Numbers: Magic numbers have been replaced with appropriately named constants. 2 2
Variable Declarations: Varaibles are declared with minimum scope and global declarations are avoided where appropriate. 2 2
Format: Consistent and appropriate white spacing, line length, indentation, bracing, and separation into files within the project. 3 3
Comments: All classes and methods are appropriately commented. Use of in-line comments to explain complex (non-obvious) code. In-line comments are not excessive. 4 4
Methods: Methods are single purpose and clear, and code is reasonably efficient and succinct. 3 3
Code reuse: No unnecessarily long or repeated code. No redundant methods. 3 3
Total 20 20
Comments
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"C:\\Program Files\\dotnet\\sdk\\NuGetFallbackFolder"
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"C:\\Users\\Acer\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
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"netcoreapp2.2"
],
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"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"netcoreapp2.2": {
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}
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"warnAsError": [
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}
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],
"assetTargetFallback": true,
"warn": true
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}
order65252/CAB201_2020S2_ProjectPartA_nXXXXXXXX/Life/ConsoleApp1/Program.cs
using System;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
}
order65252/CAB201_2020S2_ProjectPartA_nXXXXXXXX/Life/Display/bin/Debug/netcoreapp2.2/win-x64/display.deps.json
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v2.2/win-x64",
"signature": "da39a3ee5e6b4b0d3255bfef95601890afd80709"
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v2.2": {},
".NETCoreApp,Version=v2.2/win-x64": {
"display/1.0.0": {
"runtime": {
"display.dll": {}
}
}
}
},
"libraries": {
"display/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}
order65252/CAB201_2020S2_ProjectPartA_nXXXXXXXX/Life/Display/bin/Debug/netcoreapp2.2/win-x64/display.dll
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order65252/CAB201_2020S2_ProjectPartA_nXXXXXXXX/Life/Display/Cell.cs
using System;
using System.Collections.Generic;
using System.Text;
namespace Display
{
///
/// States for the cells in the grid. Each cell state is associated with a
/// different character when rendering cells on the grid.
/// public enum CellState
{
Blank,
Full,
Dark,
Medium,
Light
}
///
/// Grid cell used to store data in the grid.
/// ///
Benjamin Lewis ///
August 2020 public class Cell
{
private readonly char[] RENDER_CHARACTERS = new char[] {
'\u0020', // ' '
'\u2588', // '█'
'\u2593', // '▓'
'\u2592', // '▒'
'\u2591' // '░'
};
private CellState state;
///
/// Initializes the cell (as blank)
/// public Cell()
{
state = CellState.Blank;
}
///
/// Sets the state of the cell
/// ///
The new state of the cell
public void SetState(CellState state)
{
this.state = state;
}
///
/// Writes the cell to the buffer at the specified buffer coordinates
/// and cell size using the cells state character.
/// ///
The render buffer.
///
The top left buffer row index.
///
The top left buffer rolumn index.
///
The number of characters to draw horizontally.
///
The number of characters to draw vertically.
public void Draw(ref char[][] buffer, int row, int col, int width, int height)
{
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
buffer[row + i][col + j] = RENDER_CHARACTERS[(int)state];
}
}
}
}
}
order65252/CAB201_2020S2_ProjectPartA_nXXXXXXXX/Life/Display/Display.csproj
netcoreapp2.2
display
WINDOWS
true
true
true
win-x64
order65252/CAB201_2020S2_ProjectPartA_nXXXXXXXX/Life/Display/Grid.cs
using System;
using System.Runtime.InteropServices;
namespace Display
{
///
/// Statically sized console window with a programmable grid. Updates to
/// the grid can be specified and rendered separately when requested.
/// public class Grid
{
private const int TopMargin = 1;
private const int BottomMargin = 0;
private const int LeftMargin = 2;
private const int RightMargin = 0;
private const int Border = 1;
private const int CellWidth = 2;
private const int CellHeight = 1;
private const int MinSize = 4;
private const int MaxSize = 48;
private const int MinState = 0;
private const int NumStates = 5;
private int storedWindowWidth;
private int storedWindowHeight;
private int storedBufferWidth;
private int storedBufferHeight;
private int rows;
private int cols;
private int bufferHeight;
private int bufferWidth;
private string footnote;
private Cell[][] cells;
private char[][] buffer;
public bool IsComplete { get; set; }
#if WINDOWS
[DllImport("kernel32.dll", ExactSpelling = true)]
private static extern IntPtr GetConsoleWindow();
#else
[DllImport("libc")]
private static extern int system(string exec);
#endif
/// ------------------------------------------------------------
/// Public Methods. These CAN be called from your program.
/// ------------------------------------------------------------
///
/// Constructs the grid with specified dimensions.
/// ///
The number of rows in the grid.
///
The number of columns in the grid.
/// ///
/// Thrown when the number of rows/columns specified lies outside the acceptable range of values.
/// public Grid(int rows, int cols)
{
if (rows < MinSize || rows > MaxSize)
{
throw new ArgumentOutOfRangeException($"The number of grid rows is not within the acceptable range " +
$"of values ({MinSize} to {MaxSize}).");
}
if (cols < MinSize || cols > MaxSize)
{
throw new ArgumentOutOfRangeException($"The number of grid columns is not within the acceptable range " +
$"of values ({MinSize} to {MaxSize}).");
}
this.rows = rows;
this.cols = cols;
this.IsComplete = false;
CalculateBufferSize();
InitializeCells();
InitializeBuffer();
DrawBorder();
}
///
/// Resizes the window to the appropriate size and clears the console.
/// public void InitializeWindow()
{
Console.Clear();
storedWindowWidth = Console.WindowWidth;
storedWindowHeight = Console.WindowHeight;
storedBufferWidth = Console.BufferWidth;
storedBufferHeight = Console.BufferHeight;
Console.CursorVisible = false;
#if WINDOWS
Console.SetWindowSize(bufferWidth + 1, bufferHeight + 1);
Console.SetBufferSize(bufferWidth + 1, bufferHeight + 1);
#else
system($@"printf '\e[8;{bufferHeight + 1};{bufferWidth + 1}t'");
#endif
Console.Clear();
}
///
/// Reverts the window back to it's original state and clears the console.
/// public void RevertWindow()
{
Console.Clear();
Console.CursorVisible = true;
#if WINDOWS
Console.SetWindowSize(storedWindowWidth, storedWindowHeight);
Console.SetBufferSize(storedBufferWidth, storedBufferHeight);
#else
system($@"printf '\e[8;{storedBufferHeight};{storedBufferWidth}t'");
#endif
Console.Clear();
}
///
/// Updates the state of a cell at specified grid coordinates.
/// ///
The grid row index.
///
The grid column index.
///
The new state of the cell.
///
/// Thrown when the row/column indices are outside of the boundaries of the grid or when an
/// invalid cell state is specified.
/// public void UpdateCell(int row, int col, CellState state)
{
if (0 > row || row >= rows)
{
throw new ArgumentOutOfRangeException("The row index exceeds the bounds of the grid.");
}
if (0 > col || col >= cols)
{
throw new ArgumentOutOfRangeException("The column index exceeds the bounds of the grid.");
}
if (MinState > (int)state || (int)state >= MinState + NumStates)
{
throw new ArgumentOutOfRangeException("The specified state is invalid (does not exist).");
}
cells[row][col].SetState(state);
cells[row][col].Draw(ref buffer, CellRowOffset(row), CellColOffset(col), CellWidth, CellHeight);
}
///
/// Renders the current state of the grid (all updates applied after the last render will be rendered).
/// public void Render()
{
Console.SetCursorPosition(0, TopMargin);
string render = "";
for (int row = TopMargin; row < bufferHeight; row++)
{
render += new string(buffer[row]) + "\n";
}
Console.Write(render);
Console.Write(footnote.PadLeft(LeftMargin + Border + cols * CellWidth));
if (IsComplete)
{
Console.SetCursorPosition(LeftMargin + Border + (cols * CellWidth) / 2 - 5,
TopMargin + Border + rows * CellHeight);
Console.Write(" COMPLETE ");
}
}
///
/// Sets the footnote that appears to the bottom left of the grid. If the footnote is too large,
/// it is truncated to fill the width of the grid (not including borders). Truncation starts at the
/// left of the string.
/// ///
The footnote to be displayed
public void SetFootnote(string footnote)
{
if (footnote.Length > CellWidth * cols)
{
this.footnote = footnote.Substring(footnote.Length - CellWidth * cols, CellWidth * cols);
}
else
{
this.footnote = footnote;
}
}
/// ------------------------------------------------------------
/// Private Methods. These CANNOT be called from your program.
/// ------------------------------------------------------------
///
/// Initializes the cell array to be filled with blank cells.
/// private void InitializeCells()
{
cells = new Cell[rows][];
for (int i = 0; i < rows; i++)
{
cells[i] = new Cell[cols];
for (int j = 0; j < cols; j++)
{
cells[i][j] = new Cell();
}
}
}
///
/// Initializes the buffer array to be filled with whitespace.
/// private void InitializeBuffer()
{
buffer = new char[bufferHeight][];
for (int i = 0; i < bufferHeight; i++)
{
buffer[i] = new char[bufferWidth];
for (int j = 0; j < bufferWidth; j++)
{
buffer[i][j] = ' ';
}
}
}
///
/// Draws border characters at the appropriate buffer locations.
/// private void DrawBorder()
{
if (Border == 1)
{
buffer[TopMargin][LeftMargin] = '╔';
buffer[TopMargin][LeftMargin + Border + CellWidth * cols] = '╗';
buffer[TopMargin + Border + CellHeight * rows][LeftMargin] = '╚';
buffer[TopMargin + Border + CellHeight * rows][LeftMargin + Border + CellWidth * cols] = '╝';
for (int i = TopMargin + Border; i <= (TopMargin + Border * CellHeight * rows); i++)
{
buffer[i][LeftMargin] = '║';
buffer[i][LeftMargin + Border + CellWidth * cols] = '║';
}
for (int j = LeftMargin + Border; j <= (LeftMargin + Border * CellWidth * cols); j++)
{
buffer[TopMargin][j] = '═';
buffer[TopMargin + Border + CellHeight * rows][j] = '═';
}
}
}
///
/// Offsets a grid column index to a buffer column index with respect
/// to the left margin, border and cell width.
/// ///
The grid column index
///
The offset buffer column index private int CellColOffset(int col)
{
return CellWidth * col + LeftMargin + Border;
}
///
/// Offsets a grid row index to a buffer row index with respect
/// to the top margin, border and cell height.
/// ///
The grid row index
///
The offset buffer row index private int CellRowOffset(int row)
{
return (rows - 1) - CellHeight * row + TopMargin + Border;
}
///
/// Calculates the buffer size based on margins borders and cell counts/sizes.
/// private void CalculateBufferSize()
{
bufferHeight = TopMargin + BottomMargin + 2 * Border + CellHeight * rows;
bufferWidth = LeftMargin + RightMargin + 2 * Border + CellWidth * cols;
}
}
}
order65252/CAB201_2020S2_ProjectPartA_nXXXXXXXX/Life/Display/obj/Debug/netcoreapp2.2/Display.AssemblyInfo.cs
//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// //------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Display")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Display")]
[assembly: System.Reflection.AssemblyTitleAttribute("Display")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.
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order65252/CAB201_2020S2_ProjectPartA_nXXXXXXXX/Life/Display/obj/Debug/netcoreapp2.2/win-x64/Display.AssemblyInfo.cs
//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// //------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("display")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("display")]
[assembly: System.Reflection.AssemblyTitleAttribute("display")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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