The surface of the object on the right shall be modelled with triangles. Define suitable coordinates for the six vertices and specify the triangles based on the vertices. Make sure that the...



The surface of the object on the right shall


be modelled with triangles. Define suitable coordinates for


the six vertices and specify the triangles based on the vertices. Make sure that the orientation of each triangle is chosen correctly. The vertices of a triangle should occur in


anticlockwise order when looking at the surface from outside the object. The object itself is two units high, one unit


in depth and five units wide. Write a Java 3D program to


model and display the object. Use the technique that was


explained in Sect. 6.4.



6.2 Draw the quadtree for the triangle on the right up to a


depth of two. The root (level 0) of the quadtree corresponds to the


dashed square.



May 26, 2022
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