The surface of the object on the right shall
be modelled with triangles. Define suitable coordinates for
the six vertices and specify the triangles based on the vertices. Make sure that the orientation of each triangle is chosen correctly. The vertices of a triangle should occur in
anticlockwise order when looking at the surface from outside the object. The object itself is two units high, one unit
in depth and five units wide. Write a Java 3D program to
model and display the object. Use the technique that was
explained in Sect. 6.4.
6.2 Draw the quadtree for the triangle on the right up to a
depth of two. The root (level 0) of the quadtree corresponds to the
dashed square.
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