Answer To: The question is in the documents below. I want you to write my introduction (300 words, context...
Parul answered on May 03 2021
Introduction
Today people live in one of the most dynamic and competitive environments of all times where most of the people are interconnected with the help of technology. Furthermore, taking into consideration, the COVID-19 pandemic which is rampant all across the global killing millions, has made it imperative for parents and schools to find new ways of education especially when kids are at home (Blackwell, C. K., Lauricella, A. R., Wartella, E., Robb, M., & Schomburg, R., 2013). Actually, comprehending the change of approach to technology with respect to parents as well as analysing the inclination of toddlers towards these gadgets was interesting and thought provoking. By the virtue of this assignment, I have examined the child with respect to their engagement with various multimodal as well as digital technology in the community and home (Blagojevic, A., 2016). I have attained parental permission to work with 4-year-old child and how often children utilise the multi-modal media and digital technology (Arrow, A. W., & Finch, B. T., 2013). Moreover, this report will also through insight on different types of multimodal media and digital technologies been utilised. Children especially the toddlers and pre-schoolers, at home are constantly exposed to leverage different digital devices like mobile phones, tablets, televisions, laptops for various communication, information and entertainment related subjects which naturally intrigue and attract pre-schoolers and toddlers. By analysing the information gauged from the research and focusing on activities of children who is 4 years old, and tried to encapsulated the observations of 4-year-olds who engages with multimodal media and various digital technology. Therefore, in the report, you will also find five recommendations and outcomes leveraging the EYLF planning cycle design to effectively comprehend learning experience for child (Alper, M., 2011).
Case Study
In this hi-tech and hyperconnected era, children specially ranging from age-group of 4 years including their school teachers, parents and various other faculty members are utilising interactive technology like digital tools, social media and toys for entertainment and learning (Australian Children's Education & Care Quality Authority., n.d.). There is various type of digital platforms available that can help these toddlers and children in their age segment to reach their explicit goals in learning as well as establish effective learning strategies. However, there aren’t many such platforms for the young children and toddlers to engage and comprehend the values of care, empathy and integrity (Australian Curriculum., n.d.).
By the virtue of this report, I extensively researched on children specially who are 4 years and how is their indulgence in the digital technology. Profiling this research on Anaisha, who is a 4-year-old girl coming from a mix cultural background in the family. She has her mother, father, younger brother and grandparents in her family. Anaisha's both parents are complete full-time workers and on top of that they are career-oriented professionals working in various multi-national organisations. Therefore, Anaisha and her brother Param is left to their grandparents. Both the parents today are working and completely engrossed in their hectic work from home schedule. In this it is quite likely that their young two year or four-year-old at home are learning from various digital media and online platforms like Televisions, laptops, mobile phone, tablets perhaps various tools ranging from standard display of content on the full screen with keyboards and controlled input system to play (Blake Huer, J., 2014). Deep diving into the arena, I also found children engaging newer media applications that involves handling various physical gadgets like computer-operated capabilities for instance interactive Tag comprehending system, interactive story books, keyboards, music-makers, robots that can move, perform certain motive actions as well as interact (BBC., n.d.). Moreover,...