The paper “Examining Communication- and MediaBased Recreational Sedentary Behaviors Among CanadianYouth: Results from the COMPASS Study” (PreventiveMedicine [2015]: 74–80) estimated that the time spentplaying video or computer games by high school boys hada mean of 123.4 minutes per day and a standard deviationof 117.1 minutes per day. Based on this mean and standarddeviation, explain why it is not reasonable to think that thedistribution of the random variable x 5 time spent playingvideo or computer games is approximately normal.
Already registered? Login
Not Account? Sign up
Enter your email address to reset your password
Back to Login? Click here