The paper “Examining Communication- and MediaBased Recreational Sedentary Behaviors Among Canadian Youth: Results from the COMPASS Study” (Preventive Medicine [2015]: 74–80) estimated that the time...


The paper “Examining Communication- and MediaBased Recreational Sedentary Behaviors Among Canadian
Youth: Results from the COMPASS Study” (Preventive
Medicine [2015]: 74–80) estimated that the time spent
playing video or computer games by high school boys had
a mean of 123.4 minutes per day and a standard deviation
of 117.1 minutes per day. Based on this mean and standard
deviation, explain why it is not reasonable to think that the
distribution of the random variable x 5 time spent playing
video or computer games is approximately normal.



Jun 10, 2022
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