Suppose that when the 65 customers are interviewed, their composite scores are as given in the following table. Composite Scores for the Video Game Satisfaction Rating Case 37 37 17 33 43 40 43 30 43...

I’m not sure how to do this problem. A step-by-step would be really helpful so I can understand.Suppose that when the 65 customers are interviewed, their composite scores are as given in the following table.<br>Composite Scores for the Video Game Satisfaction Rating Case<br>37<br>37<br>17<br>33<br>43<br>40<br>43<br>30<br>43<br>25<br>38<br>45<br>42<br>32<br>33<br>20<br>46<br>24<br>45<br>34<br>18<br>37<br>16<br>25<br>24<br>35<br>22<br>26<br>15<br>22<br>21<br>42<br>36<br>31<br>40<br>31<br>25<br>19<br>28<br>17<br>39<br>45<br>44<br>35<br>40<br>18<br>35<br>25<br>36<br>22<br>35<br>26<br>46<br>41<br>40<br>16<br>27<br>23<br>35<br>27<br>36<br>24<br>Using the data, estimate limits between which most of the 73,219 composite scores would fall. Also, estimate the proportion of the<br>73,219 composite scores that would be at least 42. (Round your proportion of scores answer to 2 decimal places.)<br>Most of the scores would fall between<br>An estimate of the proportion of scores that would be at least 42 =<br>and<br>%.<br>IN44 24<br>L96C<br>N mm ND4 m1 m22 3<br>

Extracted text: Suppose that when the 65 customers are interviewed, their composite scores are as given in the following table. Composite Scores for the Video Game Satisfaction Rating Case 37 37 17 33 43 40 43 30 43 25 38 45 42 32 33 20 46 24 45 34 18 37 16 25 24 35 22 26 15 22 21 42 36 31 40 31 25 19 28 17 39 45 44 35 40 18 35 25 36 22 35 26 46 41 40 16 27 23 35 27 36 24 Using the data, estimate limits between which most of the 73,219 composite scores would fall. Also, estimate the proportion of the 73,219 composite scores that would be at least 42. (Round your proportion of scores answer to 2 decimal places.) Most of the scores would fall between An estimate of the proportion of scores that would be at least 42 = and %. IN44 24 L96C N mm ND4 m1 m22 3
A company that produces and markets video game systems wishes to assess its customers' level of satisfaction with a relatively new<br>model, the XYZ-Box. In the six months since the introduction of the model, the company has received 73,219 warranty registrations<br>from purchasers. The company will select a random sample of 65 of these registrations and will conduct telephone interviews with the<br>purchasers. Specifically, each purchaser will be asked to state his or her level of agreement with each of the seven statements listed<br>on the survey instrument given in the following table. Here, the level of agreement for each statement is measured on a 7-point Likert<br>scale. Purchaser satisfaction will be measured by adding the purchaser's responses to the seven statements. It follows that for each<br>consumer the minimum composite score possible is 7 and the maximum is 49. Furthermore, experience has shown that a purchaser of<br>a video game system is

Extracted text: A company that produces and markets video game systems wishes to assess its customers' level of satisfaction with a relatively new model, the XYZ-Box. In the six months since the introduction of the model, the company has received 73,219 warranty registrations from purchasers. The company will select a random sample of 65 of these registrations and will conduct telephone interviews with the purchasers. Specifically, each purchaser will be asked to state his or her level of agreement with each of the seven statements listed on the survey instrument given in the following table. Here, the level of agreement for each statement is measured on a 7-point Likert scale. Purchaser satisfaction will be measured by adding the purchaser's responses to the seven statements. It follows that for each consumer the minimum composite score possible is 7 and the maximum is 49. Furthermore, experience has shown that a purchaser of a video game system is "very satisfied" if his or her composite score is at least 42. The Video Game Satisfaction Survey Instrument Strongly Disagree Strongly Agree Statement The game console of the XYZ-Box is well designed. The game controller of the XYZ-Box is easy to handle. The XYZ-Box has high-quality graphics capabilities. The XYZ-Box has high-quality audio capabilities. The XYZ-Box serves as a complete entertainment center. There is a large selection of XYZ-Box games to choose from. I am totally satisfied with my XYZ-Box game system. 1 4 6. 7 1 2 4 6. 7 1 2 4 6. 7 1 2 3 4 5 7 2 3 2 3 1 4 6. 7 1 4 6. 7 1 2 3 4 7 mmm mmm m
Jun 09, 2022
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