Step 1: Code in Java and name the java class file Artwork.java Step 2: Have your JavaFx program set the Stage title to be your first and last name in the start method. Step 3: For this assignment, you...


Step 1:  Code in Java and name the java class file Artwork.java
Step 2:  Have your JavaFx program set the Stage title to be your first and last name in the start method.
Step 3:  For this assignment, you are to create some simple JavaFx “generative art”
Step 4:  Your program must use one or more of the shape classes like Rectangle, Text, Circle, Arc, etc. (Refer to Javadoc page for ideas)
Step 5:  Your program must use one or more colors. (Refer to Javadoc page for ideas)
Step 6:  Your program must use java.util.Random to make the output change each time your program is run (for example, the colors, locations, and size of the shapes).
Step 7:  Describe the program and its behavior in a couple sentences.


Note: Make sure to include the used javafx import statements in the solution box.



Jun 05, 2022
SOLUTION.PDF

Get Answer To This Question

Related Questions & Answers

More Questions »

Submit New Assignment

Copy and Paste Your Assignment Here