Rearrange the following lines of code 4.12: Application: Random Numbers and SimulationsE zyBooks catalogFeedback?PARTICIPATION4.12.3: Simulate the picking of a random playing...

Rearrange the following lines of codeA learn.zybooks.com<br>12 - CSC 1350: Computer Science I for Majors<br>* https://www.coursehero.com/admin_sitemap_mathematics_a<br>omputer Science I for Majors home > 4.12: Application: Random Numbers and Simulations<br>E zyBooks catalog<br>Feedback?<br>PARTICIPATION<br>4.12.3: Simulate the picking of a random playing card.<br>ACTIVITY<br>Rearrange the following lines of code to simulate the picking of a random playing card. Assume that Card.rank(n) produces a<br>String

Extracted text: A learn.zybooks.com 12 - CSC 1350: Computer Science I for Majors * https://www.coursehero.com/admin_sitemap_mathematics_a omputer Science I for Majors home > 4.12: Application: Random Numbers and Simulations E zyBooks catalog Feedback? PARTICIPATION 4.12.3: Simulate the picking of a random playing card. ACTIVITY Rearrange the following lines of code to simulate the picking of a random playing card. Assume that Card.rank(n) produces a String "Ace", "Two", ., "Queen", "King" if n is 1, 2, ., 12, 13, and Card.suit(n) produces a String "Clubs", "Diamonds","Hearts", or "Spades" if n is 0, 1, 2, or 3. Not all lines are useful. ZyMath.random() is used instead of Math.random() so that the tests are reproducible. n = (int) (ZyMath.random () * 13) + 1; PickRandomCard.java Card.java zyMath.java n = (int) (ZyMath.random () * 5); import java.util.Scanner3; public class PickRandomCard n = (int) (ZyMath.random () * 13); public static void main(String 0 args) card = Card.suit(n); Scanner in = new Scanner(System.in); ZyMath.srand (in.nextInt()); int n; String card; card = Card.rank(n); n = (int) (ZyMath.random () * 4) : n = (int) (ZyMath.random () * 4) + 1; n = (int) (ZyMath.random() * 4 + 1); card = card + " of " + Card.suit(n); System.out.println(card): Check Feedback? Simulating Die Tosses n actual applications, you need to transform the output from the random number generator into different ranges. For example, to simulate the throw of a die, you need random integers between 1 and 6. Here is the general recipe for computing random integers between two bounds a and b. As you know from Programming Tip 4.3.3, there are b - a + 1 values between a and b, including the bounds themselves. First compute MacBook Pro @ 23 $ % & * O
Jun 11, 2022
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