Part I: Counting Semaphore struct semaphore { int count; queueType queue; }; void semWait (semaphore s) s.count--; if (s.count


Part I: Counting Semaphore<br>struct semaphore {<br>int count;<br>queueType queue;<br>};<br>void semWait (semaphore s)<br>s.count--;<br>if (s.count < 0) {<br>/* place this process in s.queue */;<br>/* block this process */;<br>void semSignal (semaphore s)<br>s.count++;<br>if (s.count<= 0) (<br>/* remove a process P from s.queue */;<br>/* place process P on ready list */;<br>Figure 1. A simple program structure of counting semaphore primitives.<br>Questions:<br>1. In your perspective, what makes counting semaphore<br>primitives a good concurrency mechanism?<br>2. How does the structure of counting semaphore<br>primitives differ from binary semaphore primitives?<br>

Extracted text: Part I: Counting Semaphore struct semaphore { int count; queueType queue; }; void semWait (semaphore s) s.count--; if (s.count < 0)="" {="" *="" place="" this="" process="" in="" s.queue="" */;="" *="" block="" this="" process="" */;="" void="" semsignal="" (semaphore="" s)="" s.count++;="" if=""><= 0)="" (="" *="" remove="" a="" process="" p="" from="" s.queue="" */;="" *="" place="" process="" p="" on="" ready="" list="" */;="" figure="" 1.="" a="" simple="" program="" structure="" of="" counting="" semaphore="" primitives.="" questions:="" 1.="" in="" your="" perspective,="" what="" makes="" counting="" semaphore="" primitives="" a="" good="" concurrency="" mechanism?="" 2.="" how="" does="" the="" structure="" of="" counting="" semaphore="" primitives="" differ="" from="" binary="" semaphore="">

Jun 03, 2022
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