One way to construct a maze starts with an n × n grid such that each grid cell is bounded by four unit-length walls. We then remove two boundary unit-length walls, to represent the start and finish....


One way to construct a

maze

starts with an
n×n
grid such that each grid


cell is bounded by four unit-length walls. We then remove two boundary


unit-length walls, to represent the start and finish. For each remaining


unit-length wall not on the boundary, we assign a random value and create


a graph
G, called the

dual
, such that each grid cell is a vertex in
G


and there is an edge joining the vertices for two cells if and only if the


cells share a common wall. The weight of each edge is the weight of the


corresponding wall. We construct the maze by finding a minimum spanning


tree
T
for
G
and removing all the walls corresponding to edges in



T. Write a program that uses this algorithm to generate mazes and then


solves them. Minimally, your program should draw the maze and, ideally,


it should visualize the solution as well.






Dec 11, 2021
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