one file is instruction the other is the starter code
Data Lab 1 Introduction The purpose of this assignment is to become more familiar with bit-level representations of integers and floating point numbers. You’ll do this by solving a series of programming “puzzles.” Many of these puzzles are quite artificial, but you’ll find yourself thinking much more about bits in working your way through them. 2 Logistics Start by copying datalab-handout.tar to a directory on a Linux machine in which you plan to do your work. Then give the command linux> tar xvf datalab-handout.tar This will cause a number of files to be unpacked in the directory. The only file you will be modi- fying and turning in is bits.c. The bits.c file contains a skeleton for each of the 13 programming puzzles. Your assignment is to complete each function skeleton using only straightline code for the integer puzzles (i.e., no loops or conditionals) and a limited number of C arithmetic and logical operators. Specifically, you are only allowed to use the following eight operators: ! ˜ & ˆ | + <>> A few of the functions further restrict this list. Also, you are not allowed to use any constants longer than 8 bits. See the comments in bits.c for detailed rules and a discussion of the desired coding style. 1 3 The Puzzles This section describes the puzzles that you will be solving in bits.c. Table 1 lists the puzzles in rought order of difficulty from easiest to hardest. The “Rating” field gives the difficulty rating (the number of points) for the puzzle, and the “Max ops” field gives the maximum number of operators you are allowed to use to implement each function. See the comments in bits.c for more details on the desired behavior of the functions. You may also refer to the test functions in tests.c. These are used as reference functions to express the correct behavior of your functions, although they don’t satisfy the coding rules for your functions. Name Description Rating Max ops bitXor(x,y) xˆy using only & and ˜. 1 14 tmin() Smallest two’s complement integer 1 4 isTmax(x) True only if x is largest two’s comp. integer. 1 10 allOddBits(x) True only if all odd-numbered bits in x set to 1. 2 12 negate(x) Return -x without using - operator. 2 5 isAsciDigit(x) True if 0x30 ≤ x ≤0x39 3 15 conditional Same as x ? y : z 3 16 isLessOrEqual(x,y) True if x ≤ y, false otherwise 3 24 logicalNeg(x) Compute !x without using ! operator. 4 12 howManyBits(x) Min. no. of bits to represent x in two’s comp. 4 90 floatScale2(uf) Return bit-level equiv. of 2*f for f.p. arg. f. 4 30 floatFloat2Int(uf) Return bit-level equiv. of (int)f for f.p. arg. f. 4 30 floatPower2(x) Return bit-level equiv. of 2.0ˆx for integer x. 4 30 Table 1: Datalab puzzles. For the floating point puzzles, value f is the floating-point number having the same bit representation as the unsigned integer uf. For the floating-point puzzles, you will implement some common single-precision floating-point operations. For these puzzles, you are allowed to use standard control structures (conditionals, loops), and you may use both int and unsigned data types, including arbitrary unsigned and integer constants. You may not use any unions, structs, or arrays. Most significantly, you may not use any floating point data types, operations, or constants. Instead, any floating-point operand will be passed to the function as having type unsigned, and any returned floating-point value will be of type unsigned. Your code should perform the bit manipulations that implement the specified floating point operations. The included program fshow helps you understand the structure of floating point numbers. To compile fshow, switch to the handout directory and type: linux> make 2 You can use fshow to see what an arbitrary pattern represents as a floating-point number: linux> ./fshow 2080374784 Floating point value 2.658455992e+36 Bit Representation 0x7c000000, sign = 0, exponent = f8, fraction = 000000 Normalized. 1.0000000000 X 2ˆ(121) You can also give fshow hexadecimal and floating point values, and it will decipher their bit structure. 4 Evaluation Your score will be computed out of a maximum of 60 points based on the following distribution: Correctness points. The puzzles you must solve have been given a difficulty rating between 1 and 4, such that their weighted sum totals to 36. We will evaluate your functions using the btest program, which is described in the next section. You will get full credit for a puzzle if it passes all of the tests performed by btest, and no credit otherwise. Performance points. Our main concern at this point in the course is that you can get the right answer. However, we want to instill in you a sense of keeping things as short and simple as you can. Furthermore, some of the puzzles can be solved by brute force, but we want you to be more clever. Thus, for each function we’ve established a maximum number of operators that you are allowed to use for each function. This limit is very generous and is designed only to catch egregiously inefficient solutions. You will receive two points for each correct function that satisfies the operator limit. Autograding your work We have included some autograding tools in the handout directory — btest, dlc, and driver.pl — to help you check the correctness of your work. • btest: This program checks the functional correctness of the functions in bits.c. To build and use it, type the following two commands: linux> make linux> ./btest 3 Notice that you must rebuild btest each time you modify your bits.c file. You’ll find it helpful to work through the functions one at a time, testing each one as you go. You can use the -f flag to instruct btest to test only a single function: linux> ./btest -f bitXor You can feed it specific function arguments using the option flags -1, -2, and -3: linux> ./btest -f bitXor -1 4 -2 5 Check the file README for documentation on running the btest program. • dlc: This is a modified version of an ANSI C compiler from the MIT CILK group that you can use to check for compliance with the coding rules for each puzzle. The typical usage is: linux> ./dlc bits.c The program runs silently unless it detects a problem, such as an illegal operator, too many operators, or non-straightline code in the integer puzzles. Running with the -e switch: linux> ./dlc -e bits.c causes dlc to print counts of the number of operators used by each function. Type ./dlc -help for a list of command line options. • driver.pl: This is a driver program that uses btest and dlc to compute the correctness and performance points for your solution. It takes no arguments: linux> ./driver.pl Your instructors will use driver.pl to evaluate your solution. 5 Advice • Don’t include the
header file in your bits.c file, as it confuses dlc and results in some non-intuitive error messages. You will still be able to use printf in your bits.c file for debugging without including the header, although gcc will print a warning that you can ignore. 4 • The dlc program enforces a stricter form of C declarations than is the case for C++ or that is enforced by gcc. In particular, any declaration must appear in a block (what you enclose in curly braces) before any statement that is not a declaration. For example, it will complain about the following code: int foo(int x) { int a = x; a *= 3; /* Statement that is not a declaration */ int b = a; /* ERROR: Declaration not allowed here */ } 5 * * CS:APP Data Lab * * * * bits.c - Source file with your solutions to the Lab. * This is the file you will hand in to your instructor. * * WARNING: Do not include the header; it confuses the dlc * compiler. You can still use printf for debugging without including * , although you might get a compiler warning. In general, * it's not good practice to ignore compiler warnings, but in this * case it's OK. */ #if 0 /* * Instructions to Students: * * STEP 1: Read the following instructions carefully. */ You will provide your solution to the Data Lab by editing the collection of functions in this source file. INTEGER CODING RULES: Replace the "return" statement in each function with one or more lines of C code that implements the function. Your code must conform to the following style: int Funct(arg1, arg2, ...) { /* brief description of how your implementation works */ int var1 = Expr1; ... int varM = ExprM; varJ = ExprJ; ... varN = ExprN; return ExprR; } Each "Expr" is an expression using ONLY the following: 1. Integer constants 0 through 255 (0xFF), inclusive. You are not allowed to use big constants such as 0xffffffff. 2. Function arguments and local variables (no global variables). 3. Unary integer operations ! ~ 4. Binary integer operations & ^ | + <>> Some of the problems restrict the set of allowed operators even further. Each "Expr" may consist of multiple operators. You are not restricted to one operator per line. You are expressly forbidden to: 1. Use any control constructs such as if, do, while, for, switch, etc. 2. Define or use any macros. 3. Define any additional functions in this file. 4. Call any functions. 5. Use any other operations, such as &&, ||, -, or ?: 6. Use any form of casting. 7. Use any data type other than int. This implies that you cannot use arrays, structs, or unions. You may assume that your machine: 1. Uses 2s complement, 32-bit representations of integers. 2. Performs right shifts arithmetically. 3. Has unpredictable behavior when shifting if the shift amount is less than 0 or greater than 31. EXAMPLES OF ACCEPTABLE CODING STYLE: /* * pow2plus1 - returns 2^x + 1, where 0 <= x="">=><= 31="" */="" int="" pow2plus1(int="" x)="" {="" *="" exploit="" ability="" of="" shifts="" to="" compute="" powers="" of="" 2="" */="" return="" (1="">=>< x)="" +="" 1;="" }="" *="" *="" pow2plus4="" -="" returns="" 2^x="" +="" 4,="" where="" 0=""><= x="">=><= 31="" */="" int="" pow2plus4(int="" x)="" {="" *="" exploit="" ability="" of="" shifts="" to="" compute="" powers="" of="" 2="" */="" int="" result="(1">=>< x); result += 4; return result; } floating point coding rules for the problems that require you to implement floating-point operations, the coding rules are less strict. you are allowed to use looping and conditional control. you x);="" result="" +="4;" return="" result;="" }="" floating="" point="" coding="" rules="" for="" the="" problems="" that="" require="" you="" to="" implement="" floating-point="" operations,="" the="" coding="" rules="" are="" less="" strict.="" you="" are="" allowed="" to="" use="" looping="" and="" conditional="" control.=""> x); result += 4; return result; } floating point coding rules for the problems that require you to implement floating-point operations, the coding rules are less strict. you are allowed to use looping and conditional control. you>