Moving Inchworm
Write a program that displays an inchworm on the left-hand side of the screen, facing right.
Then slowly move him across the screen, until he disappears off the right-hand side. You may
wish to do this in a loop so that after disappearing to the right, the worm appears again on
the left. The diagram below shows how he may look at various points on the screen.
Already registered? Login
Not Account? Sign up
Enter your email address to reset your password
Back to Login? Click here