Modify the die-rolling simulation in section XXXXXXXXXXto simulate the filliping coin. Use randomly generated 1s and 2s to represent heads and tails, respectively. Initially, do not include the...

Modify the die-rolling simulation in section 5.17.2 to simulate the filliping coin. Use randomly generated 1s and 2s to represent heads and tails, respectively. Initially, do not include the frequencies and percentages above the bars. Then modify your code (make the second version) to include the frequencies and percentages. Run the simulation for an arbitrary number of coin flips (input from the user). Do you get approximately 50% heads and 50% tails?
Nov 20, 2021
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