Marivic is interested in the effect of playing puzzle games on academic achievement. She devised a scale that measures how often an individual plays puzzle games such as Sudoku, and uses student GPA...


Marivic is interested in the effect of playing puzzle games on academic achievement. She devised a scale that measures how often an individual plays puzzle games such as Sudoku, and uses student GPA has a measure of academic achievement. She finds that the correlation between the two variables is 0.40 and has a regression coefficient of 0.25. What is the percentage of variation in academic achievement accounted for by playing puzzle games?


A. 25%


B. 40%


C. 16%


D. 25%



Jun 02, 2022
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