Marivic is interested in the effect of playing puzzle games on academic achievement. She devised a scale that measures how often an individual plays puzzle games such as Sudoku, and uses student GPA has a measure of academic achievement. She finds that the correlation between the two variables is 0.40 and has a regression coefficient of 0.25. What is the percentage of variation in academic achievement accounted for by playing puzzle games?
A. 25%
B. 40%
C. 16%
D. 25%
Already registered? Login
Not Account? Sign up
Enter your email address to reset your password
Back to Login? Click here