Key idea: (1) Once we embed an image to an button (supposed it is named btn) by adding that image to its ImageList, to display an image, just use btn.ImageIndex = 0; //this is like to choose the first...

Key idea:

(1) Once we embed an image to an button (supposed it is named btn) by adding that image to its ImageList,


to display an image, just use


btn.ImageIndex = 0; //this is like to choose the first index (index 0) element in ImageList.


If we do not want to display an image of button btn, just use


btn.ImageIndex = -1;


(2) How to compare two pictures, where the first one is put in ImageList of firstBtn, and the other one is put in ImageList of btn?


Suppose when adding a picture to the ImageList of a button, we also add key for the image. Then the key is located in ImageList.Images.Keys[0] of that button.


Hints for writing code for b_click method for Memory Map game:


In b_click method, we define what to do when btn is clicked.


When we click on a button btn,


If no first button of a new set of twins is chosen yet, that is, firstBtn is null,


begin


      display its image (using code btn.ImageIndex = 0;)


      set firstBtn to be btn,


end


otherwise (that is, there is a button shown with picture already, we need to find its twin)


begin


      If the current button btn has the same picture as firstBtn,


      that is, ImageList.Images.Keys[0] of firstBtn and ImageList.Images.Keys[0] of btn are equivalent,


      begin


               disable firstBtn (set Enabled property of firstBtn to be false)


               disable btn


      end


      else // firstBtn and btn are not twins


       begin


              do not display image of firstBtn by setting its ImageIndex to be -1


              similarly, set ImageIndex of btn to be -1


       end


       set firstBtn to be null again (need to seek for a new pair of twins)


end



May 18, 2022
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