PowerPoint Presentation Programming 2 Unit Testing 5. Unit Tests To Create a unit test, right-click the method you want to test and select Create Unit Tests. In the dialog select the unit test you...

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PowerPoint Presentation Programming 2 Unit Testing 5. Unit Tests To Create a unit test, right-click the method you want to test and select Create Unit Tests. In the dialog select the unit test you added earlier Add to the existing cs file for the output file 5. Unit Tests To test your method in the Unit Test… Call the method Assert on the expected outcome. Example, if I want to test that the Sum method correctly adds 2 numbers, I would do this… int n1 = 4, n2 = 5; Assert.AreEqual(9, Sum(n1, n2)); To run your test, right-click the test method or the test class and select Run Test(s). Unit Tests UNIT TEST BASICS UNIT TEST WALKTHROUGH BLACKJACK OBJECTS CONTENTS Overview .................................................................................................................... .................................................... 2 Part A - Classes............................................................................................................................................................... 2 Part A-1: Setup .................................................................................................................... ...................................... 2 Part A-2: enums .................................................................................................................... ..................................... 2 Part A-3: ICard ........................................................................................................................................................... 2 Part A-4: The Card Class ........................................................................................................... ................................. 3 PROPERTIES ........................................................................................................................................................... 3 METHODS .............................................................................................................................................................. 3 Part A-4: The Card Factory class ................................................................................................................................ 3 METHODS .............................................................................................................................................................. 3 USAGE EXAMPLE ................................................................................................................................................... 4 Part A-5: The Deck Class ............................................................................
Answered Same DayNov 08, 2021

Answer To: PowerPoint Presentation Programming 2 Unit Testing 5. Unit Tests To Create a unit test, right-click...

Shweta answered on Nov 13 2021
149 Votes
Solution71283/BlackJackGame/.vs/BlackJackGame/DesignTimeBuild/.dtbcache
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/.suo
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/Server/sqlite3/db.lock
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/Server/sqlite3/storage.ide
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/TestStore/0/000-0000.testlog
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/TestStore/0/testlog.manifest
sgoLtseT������������|�Lj
Solution71283/BlackJackGame/BlackJackGame/App.config




Solution71283/BlackJackGame/BlackJackGame/bin/Debug/BlackJackGame.exe
Solution71283/BlackJackGame/BlackJackGame/bin/Debug/BlackJackGame.exe.config




Solution71283/BlackJackGame/BlackJackGame/bin/Debug/BlackJackGame.pdb
Solution71283/BlackJackGame/BlackJackGame/bin/Debug/BlackJackLibrary.dll
Solution71283/BlackJackGame/BlackJackGame/bin/Debug/BlackJackLibrary.pdb
Solution71283/BlackJackGame/BlackJackGame/BlackJackGame.csproj



Debug
AnyCPU
{CDB8089E-C395-496C-872C-AFA612F645AF}
Exe
BlackJackGame
BlackJackGame
v4.7.2
512
true
true


AnyCPU
true
full
false
bin\Debug\
DEBUG;TRACE
prompt
4


AnyCPU
pdbonly
true
bin\Release\
TRACE
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4




















{7489A1AC-1D68-4E66-83A1-66D9898EB144}
BlackJackLibrary



Solution71283/BlackJackGame/BlackJackGame/obj/Debug/BlackJackGame.csproj.CopyComplete
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C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\bin\Debug\BlackJackGame.exe
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\bin\Debug\BlackJackGame.pdb
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\bin\Debug\BlackJackLibrary.dll
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\bin\Debug\BlackJackLibrary.pdb
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\obj\Debug\BlackJackGame.csprojAssemblyReference.cache
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Solution71283/BlackJackGame/BlackJackGame/obj/Debug/BlackJackGame.exe
Solution71283/BlackJackGame/BlackJackGame/obj/Debug/BlackJackGame.pdb
Solution71283/BlackJackGame/BlackJackGame/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Solution71283/BlackJackGame/BlackJackGame/Program.cs
using BlackJackLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackGame
{
class Program
{
static void Main(string[] args)
{
MenuList();
Console.ReadKey(true);
}
private static void MenuList()
{
Console.WriteLine("1. Play Blackjack");
Console.WriteLine("2. Shuffle and Show Deck");
Console.WriteLine("3. Exit");
Console.Write("Choice: ");
int choice = 0;
try
{
choice = int.Parse(Console.ReadLine());
if (choice == 1)
{
//Code for Playing black jack
}
else if (choice == 2)
{
Deck _deck = new Deck();
_deck.Suffle();
_deck.Draw();
}
else if (choice == 3)
{
Environment.Exit(0);
}
}
catch (Exception e)
{
Console.WriteLine("Enter a proper choice.");
MenuList();
}
}
}
}
Solution71283/BlackJackGame/BlackJackGame/Properties/AssemblyInfo.cs
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BlackJackGame")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BlackJackGame")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("cdb8089e-c395-496c-872c-afa612f645af")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Solution71283/BlackJackGame/BlackJackGame.sln
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29306.81
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlackJackGame", "BlackJackGame\BlackJackGame.csproj", "{CDB8089E-C395-496C-872C-AFA612F645AF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlackJackLibrary", "BlackJackLibrary\BlackJackLibrary.csproj", "{7489A1AC-1D68-4E66-83A1-66D9898EB144}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTestProjectBlackJack", "UnitTestProjectBlackJack\UnitTestProjectBlackJack.csproj", "{AEB2BAA4-2A41-4217-B06D-F51D3CE7B782}"
EndProject
Global
    GlobalSection(SolutionConfigurationPlatforms) = preSolution
        Debug|Any CPU = Debug|Any CPU
        Release|Any CPU = Release|Any CPU
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        {CDB8089E-C395-496C-872C-AFA612F645AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
        {CDB8089E-C395-496C-872C-AFA612F645AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {CDB8089E-C395-496C-872C-AFA612F645AF}.Release|Any CPU.Build.0 = Release|Any CPU
        {7489A1AC-1D68-4E66-83A1-66D9898EB144}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
        {7489A1AC-1D68-4E66-83A1-66D9898EB144}.Debug|Any CPU.Build.0 = Debug|Any CPU
        {7489A1AC-1D68-4E66-83A1-66D9898EB144}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {7489A1AC-1D68-4E66-83A1-66D9898EB144}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobal
Solution71283/BlackJackGame/BlackJackLibrary/bin/Debug/BlackJackLibrary.dll
Solution71283/BlackJackGame/BlackJackLibrary/bin/Debug/BlackJackLibrary.pdb
Solution71283/BlackJackGame/BlackJackLibrary/BlackJackCard.cs
using BlackJackLibrary.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLibrary
{
public class BlackJackCard : Card
{
public int valueMax = 0;
public int valueMin = 0;
public BlackJackCard(CardSuit suit, CardFace face) : base(suit, face)
{
switch (face)
{
case CardFace.Two:
valueMax = 2;
break;
case CardFace.Three:
valueMax = 3;
break;
case CardFace.Four:
valueMax = 4;
break;
case CardFace.Five:
valueMax = 5;
break;
case CardFace.Six:
valueMax = 6;
break;
case CardFace.Seven:
valueMax = 7;
break;
case CardFace.Eight:
valueMax = 8;
break;
case CardFace.Nine:
valueMax = 9;
break;
case CardFace.J:
valueMax = 10;
break;
case CardFace.Q:
valueMax = 10;
break;
case CardFace.K:
valueMax = 10;
break;
case CardFace.A:
valueMax = 11;
valueMin = 1;
break;
}
}
}
}
Solution71283/BlackJackGame/BlackJackLibrary/BlackJackHand.cs
using BlackJackLibrary.Enums;
using BlackJackLibrary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLibrary
{
public class BlackJackHand : Hand
{
int score = 0;
bool IsDealer = false;
List _cards = new List();
public BlackJackHand(List cards, bool isDealer = false)
{
IsDealer = isDealer;
_cards = cards;
}
public override void AddCard(ICard card)
{
base.AddCard(card);
BlackJackCard blackJackCard = new BlackJackCard(card.Suit, card.Face);
score = score + blackJackCard.valueMax;
if (card.Face == CardFace.A && score > 21)
{
score = score + blackJackCard.valueMin;
}
}
public override void Draw(int x, int y)
{
if (IsDealer)
{
_cards = _cards.Skip(1).ToList();
}
base.Draw(x, y);
Console.WriteLine(score);
}
}
}
Solution71283/BlackJackGame/BlackJackLibrary/BlackJackLibrary.csproj



Debug
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Solution71283/BlackJackGame/BlackJackLibrary/Card.cs
using BlackJackLibrary.Enums;
using BlackJackLibrary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace BlackJackLibrary
{
public class Card : ICard
{
public CardSuit Suit
{
get;
private set;
}
public CardFace Face
{
get;
private set;
}
public Card(CardSuit _suit, CardFace _face)
{
Suit = _suit;
Face = _face;
}
public void Draw(int x, int y)
{
Console.SetCursorPosition(x, y);
WriteOnCard();
}
private void WriteOnCard()
{
Console.OutputEncoding = System.Text.Encoding.Unicode;
//
Console.BackgroundColor = ConsoleColor.White;
if (Suit == CardSuit.Diamonds || Suit == CardSuit.Hearts)
{
Console.ForegroundColor = ConsoleColor.Red;
}
else if (Suit == CardSuit.Clubs || Suit == CardSuit.Spades)
{
Console.ForegroundColor = ConsoleColor.Black;
}
Console.Write(" ");
if (Face == CardFace.A || Face == CardFace.J || Face == CardFace.Q || Face == CardFace.K)
{
Console.Write(Face);
}
else
{
Console.Write((int)Face);
}
switch (Suit)
{
case CardSuit.Spades:
Console.Write('♠');
break;
case CardSuit.Hearts:
Console.Write('♥');
break;
case CardSuit.Diamonds:
Console.Write('♦');
break;
case CardSuit.Clubs:
Console.Write('♣');
break;
}
Console.Write(" ");
}
}
}
Solution71283/BlackJackGame/BlackJackLibrary/CardFactory.cs
using BlackJackLibrary.Enums;
using BlackJackLibrary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLibrary
{
public static class CardFactory
{
public static ICard CreateCard(CardSuit suit , CardFace face)
{
return new Card(suit,face);
}
public static ICard CreateBlackjackCard(CardSuit suit, CardFace face)
{
BlackJackCard blackJackCard = new BlackJackCard(suit,face);
return blackJackCard;
}

}
}
Solution71283/BlackJackGame/BlackJackLibrary/Class1.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLibrary
{
public class Class1
{
}
}
Solution71283/BlackJackGame/BlackJackLibrary/Deck.cs
using BlackJackLibrary.Enums;
using BlackJackLibrary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLibrary
{
public class Deck
{
List _cards;
private Random RadomGenerator = new Random();
public Deck()
{
_cards = new List();
for (var i = 1; i <= 4; i++)
{
for (var j = 1; j <= 13; j++)
{
ICard card = CardFactory.CreateCard((CardSuit)i, (CardFace)j);
_cards.Add(card);
}
}
}
ICard Deal()
{
return _cards.Take(0).FirstOrDefault();
}
public void Suffle()
{
_cards = _cards.OrderBy(x => RadomGenerator.Next()).ToList();
}
public void Draw()
{
int x = 0;
int y = 5;
foreach (var card in _cards)
{
int x1 = x * 10;

if (x1 >=Console.WindowWidth)
{
x1 = 0;
x = 0;
y = y+5;

}
card.Draw(x1, y);
x++;

}
}
}
}
Solution71283/BlackJackGame/BlackJackLibrary/Enums/CardFace.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLibrary.Enums
{
public enum CardFace
{
A =1,
Two=2,
Three=3,
Four=4,
Five=5,
Six=6,
Seven=7,
Eight=8,
Nine=9,
Ten=10,
J =11,
Q =12,
K =13
}
}
Solution71283/BlackJackGame/BlackJackLibrary/Enums/CardSuit.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLibrary.Enums
{
public enum CardSuit
{
Spades=1,
Hearts=2,
Diamonds=3,
Clubs=4
}
}
Solution71283/BlackJackGame/BlackJackLibrary/Hand.cs
using BlackJackLibrary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BlackJackLibrary
{
public class Hand
{
protected List _cards = new List();
public virtual void AddCard(ICard card)
{
_cards.Add(card);

}
public virtual void Draw(int x , int y)
{
foreach (var card in _cards)
{
card.Draw(x, y);
}
}
}
}
Solution71283/BlackJackGame/BlackJackLibrary/Interface/ICard.cs
using BlackJackLibrary.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BlackJackLibrary.Interface
{
public interface ICard
{
CardFace Face { get; }
CardSuit Suit { get; }
void Draw(int x, int y);
}
}
Solution71283/BlackJackGame/BlackJackLibrary/obj/Debug/BlackJackLibrary.csproj.CoreCompileInputs.cache
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Solution71283/BlackJackGame/BlackJackLibrary/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Solution71283/BlackJackGame/BlackJackLibrary/Properties/AssemblyInfo.cs
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BlackJackLibrary")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BlackJackLibrary")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7489a1ac-1d68-4e66-83a1-66d9898eb144")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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Solution71283/BlackJackGame/UnitTestProjectBlackJack/obj/project.assets.json
{
"version": 3,
"targets": {
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"System.Linq": "4.1.0",
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"System.ObjectModel": "4.0.12",
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