ISY10212 Contemporary Issues in MM & IT
2018
Some Options for Assignment 3: Report Topic and Presentation
The following offers a list of about 70 broad ideas suitable for students to consider as a Report Topic for this unit in 2018.
Students are encouraged to select an area to specialise in for their Report. The focus should be to define a narrow, but deep (detailed), area of research. It is anticipated that pursuing such a “narrow and deep” topic area is likely to provide students with high levels of autonomy, ownership, motivation and personalised learning outcomes.
The list is only intended as an idea prompt. Students are encouraged to identify alternative topic areas to pursue if they wish, but these must be submitted to their tutor for consideration and authority to proceed.
Each of the topics identified below contains ethical considerations. Each is open to be viewed for its relative strengths and weaknesses (positive and negative effects). Such a balanced consideration of strengths and weakness must be incorporated into the Report.
Areas which do not hold such “two-way” arguments are not suitable as a Report Topic area. For example, the incidence of malware (such as viruses) is not a suitable report topic area as it is “all bad” in its effect on society…unless a student can clearly argue some positive effects.
Regards,
Graham Cooper 31/ July/ 2018
Note: A few additional topics were added at 5 Aug 2018.
These are indicated in BLUE below to aid identification.
- Cooper , 5 Aug 2018.
1. Communicating with IT
Social networking sites; user groups, Twitter, Facebook
Social networks and age restrictions
Mobile computing: Laptops, tablets and smart phones; work from anywhere
Apps...new world applications for mobile consumers
2. IT is a whole new Industry
Who pays; business models for the internet
Australian National Broad Band Network; costs, benefits and roll-out
3. Weather IT is good
Weather forecasting; for tomorrow or for next year
Real time updates; Warnings and Alert Systems
4. IT can get f$#@ed!
Pornography industry; early adopter of on-line technology and business
Issues of cross boarder jurisdiction. Host country laws, but delivery is global.
On-line gambling. New business opportunities or new social problems?
5. Kill IT
Violence in video games; does this induce violence in individuals and society?
Risks to national security from cyberterrorism and cyberwarfare.
6. IT is just like me
Usability - Human Computer Interface and interactions (visual, aural, touch, gesture, thought).
Interface agents
7. IT is child’s play!
Educational applications in schools and universities. What has changed?
Gamification and its role as homework.
8. IT is role play
Training applications in industry.
Simulations – from low level flight simulators to complete control rooms.
9. IT is just a game
The evolution of computer games and where to next?
Dedicated consoles - PlayStations, X-Boxes, Nintendo …and Interfaces
Multi-player on-line games
10. IT is cheap as chips
E-waste.; Cheaper to throw away than modularize to aid recycling
11. Can you trust IT?
Online banking and purchases; can they be trusted?
Cryptocurrencies as a method for payment.
12. Is IT safe?
Security & encryption. How to keep secrets
Biometrics; finger prints to face recognition
Geo tracking…a study in time and space
13. IT is the law
Overlap and tensions between national and international laws
Privacy and confidentiality - what implications for data management?
14. Protecting the worth of IT
Intellectual Property in IT is worth how much?
Options for protecting against Pirating
15. Find IT and Attack IT
Unmanned military drones
Spying and eavesdropping; government surveillance of ICT
Google Earth and Street View
16. Tomorrow the World [Wide Web]!
Internet of Things
Media convergence, media control and media monopolies
17. “Everything is going extremely well” (HAL, 2001)
Computer control; operation, monitoring and management
Robotics and Artificial Intelligence
18. I’ll buy IT
PC or Apple? : History, now and future of computer hardware
Open source and freeware
19. Congratulations! IT is a girl!
Gender bias in the IT industry and in games
Equity and accessibility
20. IT has health implications
Health risks; eye strain, RSI, UV radiation, games and internet addiction
Games to keep you healthy and to aid rehabilitation
The good and bad prospects of on-line health records
21. Understanding IT
Using IT and multimedia to make complex information simple
IT can see patterns – Deep Learning in Big Data
22. IT has its own culture
Chat groups and gamers
Anonymity and other persona; from escapism to sanctuary from social awkwardness
23. We can make a show on IT
Influence of multimedia and IT in popular movies – 2001, Star Wars, I robot, Her, ex Machina
Uptake of multimedia cartooning and 3D modeling; From The Simpson’s, to Lord of the Rings and beyond
24. IT can cause a clash of cultures
Issues of intercultural and indigenous perspectives
25. IT has a future
Virtual Reality and Augmented Reality
Mobile computing, clouds and ubiquitous computing
26. Joe Blogs about IT
Web logs; documenting life in a war zone
You Tube; from entertainment to education
27. IT was always going to be about politics
Politics and the use of new media.
Whistle blowing through Wikileaks and other sites
Anonymous
28. IT prints in 3D
Printing physical objects…from guns to body parts
29. IT provides free knowledge to the masses
Free educational and information sources; Wikipedia, the Khan Academy and TED talks
30. Face (book) up to IT
Facebook and social experiments conducted upon their users
Monetarization of Social Networks
31. Look out for IT above
Drones for the consumers; air borne cameras or invaders of personal space
Micro Satellites for daily updates of images of Earth
32. IT is Disruptive
IT in transport- ride sharing such as Uber
IT in accommodation – house sharing such as Airbnb
IT in classified adverts – selling 2nd
hand on Gumtree and eBay
33. IT has a special role
Impact of IT in the music industry
Impact of IT in the film industry
Impact of IT in the tourism industry
Impact of IT in the sports industry
Impact of IT in science
Impact of IT in the [placeholder] industry