In object-oriented programming, a(n) is a template, or blueprint, that serves as the basis for new objects. a. instance b. object c. method d. class In object-oriented programming, a(n)  is an object...


In object-oriented programming, a(n) is a template, or blueprint, that serves as the basis for new objects.


a. instance


b. object


c. method


d. class


In object-oriented programming, a(n)  is an object that has been created from an existing template.


a. instance


b. property


c. method


d. class




May 19, 2022
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