i have added sample of entry 1 and 2. i only need help in entry 4.
Assessment 1 v3 31260|42017FundamentalsofInteractionDesign Assessment 1: Journal Assignment (Individual) The aims of this assessment are: • To develop your sensitivities and observations about how people use technology in their everyday activities and how well the technology suits its use; • To develop your skills in using appropriate design vocabulary to articulate the various issues around the design and use of technology from the perspective of its usability and usefulness • To develop your capacity to describe in detail how (i) the appropriate use/application of design/usability principles or (ii) the incorrect or absence of particular design/usability principles, affect people’s interactions and experiences with technologies The task You will write and present 4 journal entries that describe and explain successful and unsuccessful interactions between people and technology. You must record appropriate details of the interactions and then use these to develop critical analyses of the strengths and weakness of the interaction design. A template (with explanation) for the journal entries is provided on UTSOnline. Entries #1, #2, and #3 will be assessed by your peers in class guided by your tutor. Your tutor will explain and discuss the answers and guide the peer marking. Whilst marks and feedback provided for the first three journal entries will not contribute to your total subject mark, students are strongly encouraged to participate in these activities as this ensures that you will receive formative feedback that can help you improve the quality of subsequent journal entries. Journal entry #4 will be marked by your tutor. Entry #4 will be marked out of 20%. Only students who have submitted a journal entry will be able to participate in this peer assessment exercises during tutorials. A template (with explanation) for completing the journal entries is provided on UTSOnline in the Journals Assessment folder. An example of a good journal entry is also available. This is an individual assignment. It is expected that students will devote 10 – 12 hours to this assignment. Length of Journal entries Entries #1, #2, and #3 is a single page journal entry. Entry #4 will be between 3-4 pages. Entry #4 must also include illustrations that support the written content. Focus of each journal entry Entries #1, #2, and #3 will focus on a specific digital technology that we will prescribe. These entries will also focus on specific design principles (see table below). • Entry #1: Feedback and Mapping. • Entry #2: Consistency and Constraints. • Entry #3: Visibility and Signifier. Entry #4 must consist of at least 4 design principles that you have been taught. You must choose your own technology to write about however, you may not use any of the technologies discussed in entries #1, #2 or #3. Submission and due dates You should use the template provided to write your journal assignment but feel free to modify the template to fit your needs. The template contains explanations and recommendations about how to complete your journal entries. In particular, we suggest the Describe, Explain and Respond approach to provide a systematic account of the interactions together with the appropriate design/usability principles. 31260|42017FundamentalsofInteractionDesign Create a PDF version of your journal entry and submit it to Turnitin. A Faculty Assignment Cover Page must be used every time you submit the assignment. Journal entries #1, #2 and #3 will be returned in class. Marks for Journal entry #4 will be returned in Week 6 via Turnitin and Grade Centre. Summary of Deliverables: Entry # No. of pages Design principles addressed Technology Due date Marks 1 1 Feedback & Mapping Duolingo (iOS or Android) to undertake the first tutorial in German as a casual beginner Before tutorial Week 2, upload to Turnitin and hardcopy to class n/a 2 1 Consistency & Constraints Tripview (lite) Before tutorial Week 4, upload to Turnitin and hardcopy to class n/a 3 1 Visibility & Signifier Coles or Woolworth self- checkout Before tutorial Week 4, upload to Turnitin and hardcopy to class n/a 4 3-4 Your choice of at least 4 different design principles Your choice of technology. Must be digital technologies, however, not of the ones from above Before tutorial Week 5, upload to Turnitin. Do not bring printed copy to tutorial. 20% Assessment Criteria and Marking: Journal entry #4 will be assessed based on the following criteria: 1. Thoroughness of the description of use 2. Inclusion and appropriate use of images and/or illustrations depicting the interactions with clear labels and annotations 3. Correct identification of design principles in action, and accurate explanations of how they affected the interactions 4. Depth and quality of the critique To receive a HD (20%) you must present a very well written, thorough, clear and insightful critique that meets all the criteria at an outstanding standard To receive a D (17%) you must present a well written, clear and thorough entry that meets all the criteria at a very good standard You will receive a C (15%) if you present an entry that is reasonably well written and the content meets most of the criteria at a good standard You will receive a P (12%) if you present an entry that is difficult to understand but meets most the criteria at a satisfactory standard You will receive a Borderline (10%) if you present an entry with content that just barely meets the criteria satisfactorily You will receive a F (5%) if you attempt and deliver an entry but the content does not meet any of the criteria satisfactorily Academic Misconduct: The University’s rules regarding academic misconduct can be found at: http://www.gsu.uts.edu.au/rules/16-2.html. The academic standards outlined in the subject outline apply to this assignment Journal Entry - content structure Fundamentals of Interaction Design Journal Entry content structure guide Describe your contexts of use and activity: where you are, how you are feeling, is it crowded? Were you distracted? Etc. As you begin to use the technology to complete the stated goal, use the following formula to write your journal entry. For each step of your interaction, begin by: 1. Describing what step of the interaction you are referring to, i.e. what you are doing, and how you are interacting with the technology. Be precise, detailed and don’t rush. Then… 2. Identify how the target design principle or principles are supporting your interactions successfully, allowing you to understand how to continue to interact with the technology. Here, you need to identify the target design principle or principles, clearly stating how and where you have identified it. If the target principle has not been used, keep moving to the next step of the interaction, starting with ‘describing’. 3. Explain how the target principle has been used to affect your interaction. How was the principle used to support your interaction successfully? How was this design principle implemented in the design? If the target design principle should have been used but was not used in this step of the interaction, then provide clear suggestion(s)/solution(s) on how you can implement the target design principle to improve the interaction. Identify Explain Improve If you believe that the target design principle has not been used to successfully support your interaction at this step, then move on to the next interaction and describe that interaction Describe If you believe that the target design principle (i) should have been used or (ii) have been used wrongly, thus impacting on your interaction negatively, then suggest how you can improve the interaction by applying the target principle appropriately. Fundamentals of Interaction Design Journal Entry #4 Name & ID: Tutorial room location: Tutor: Principles: Technology: Goal: Context of use: Fundamentals of Interaction Design Journal Entry #1 Principles: Feedback & Mapping Technology: Duolingo Goal: Learn German by completing Lesson 1 of the German program Name & ID: Ashlyn Lee 1122 3344 Tutorial room location: CB06.04.37 Tutor: Ashlyn Lee Date: 15/03/18 Context of use: Where you are, how you are feeling, is it crowded? Were you distracted? Etc. I am at home alone. It is quiet outside and I am feeling hungry so have a plate of food next to me as I set up and use Duolingo for my first German lesson. Upon downloading the application, I select “Get Started” and choose “German” as my language of choice. After I make my selection, the screen turns white and shows me three grey dots in the middle of the screen that change opacity in sequence indicating that the page is loading. This is an example of visual feedback. This simple loading screen tells me that I have made a valid selection and Duolingo is processing my request. Unfortunately, I think I miss-hit the option to learn German and am not sure if I selected the right language. With no text telling me what language is loading, I just wait and hope I can confirm or change it later. I would improve this screen by including some text at the top to indicate what language is being loaded, e.g. “German lessons loading”. When selecting my daily goal of 10 minutes a day and hitting the green “get started” button at the bottom of the screen, the green button turns grey and the same three loading dots appear. This is another example of visual feedback, confirming my actions and informing me my selection is being processed. As a beginner, once on the first “Learn” page, I click to start with the basics and the first lesson loads. Duolingo shows me four boxes with a cartoon picture of a person in each. It asks me to select “woman” so I tap on the cartoon woman with the word “Frau” underneath it. As I select this option, the box is highlighted in blue, “Frau” is spoken aloud, and the previously greyed out ‘check’ button at the bottom of the screen turns green. This is an example of visual and audio feedback, confirming