Hi, can you please make corrections on this paper? the teacher made some comments using the comment box.the deadline is tomorrow Sunday at 5 PM
VIOLENT VIDEO GAMES 3 Violent Video Games Comment by Jim Kilcur: The title should speak to your thesis statement not just a topic. Jean Luc Wilmington University Running head: VIOLENT VIDEO GAMES 1 Violent Video Games Police have linked many violent incidents with VVG. Such as, an eight-year-old boy ignores reality that in real life, also if we shot in the real life then he will die furthermore would not be able to return to get a gun, and that grandmother would not have returned his grandmother and did not return. Now he is in prison for his youth. Of course, he did not know that he is not good at the beginning (Adachi & Willoughby, 2011). Video games throw things to the children's heads and nowadays they cannot distinguish between real life and video game life. Many people will be disappointed by the ban on video games. No one should let children play with them. In some states, they do more than just 18 but they do. Blocking video games are like disabling these nice books. They are for entertainment. And the single reason he banned video games is the mental murder. Research shows that aspiring people influence them with specific things, such as video games. Over-dependent social isolation can increase on video games because they usually play alone. Offensive television can be offensive by viewing offensive television. Research has discovered the connection between violent televisions behavior and viewing. Women often portrayed as lethal or helpless stimulants. This game is usually based on aggression, violence moreover gender biases. Various games only provide weapons, killing, kicking, murder and shooting (Cunningham, Engelstätter & Ward, 2011)Comment by Jim Kilcur: Don’t start with an abbreviation. Comment by Jim Kilcur: This is fragmented. Try “take for example” instead.Comment by Jim Kilcur: These sentence are too abrupt in style and transitioning ideas to quick. Look to expand on each idea before moving on.Comment by Jim Kilcur: This isn’t clear?Comment by Jim Kilcur: What research? Please include from where and numbersComment by Jim Kilcur: Where is your thesis statement? Are you arguing why we shouldn’t play video games or what is explicating wrong with video games and or the effects of playing video games? Playing VVG can be also associated to violent behavior (Dill and Anderson, 2000; International, Walsh and Lynch, 2004). Someone raises this issue and exposed VVG in advance. A lot of games may do not provide actions that require personal thoughts or ideas. This game is wrong with fantasy and reality. In most of the violent games, the players need to be violent to succeed. In "first-person" VVG, player can be affected as she or he control a games and experiences her or his character's experience in educational achievement can be spent on playing negative video games (DeCamp, 2017)Comment by Jim Kilcur: These were not on your reference page. They are also too outdated.Comment by Jim Kilcur: Which game? Violent video games are typically restricted to minors. Video games can allow students to relax with their minor children, but once they are addicted, their personal results may lead them to a wrong way. When violent video games are included, children are so impressed that they may be forced to act in the wrong way and cause too much disruption. Strong parents raise themselves as children and themselves. There are other external factors such as society, friends and some other religions (Dittrick, Beran, Mishna, Hetherington & Shariff, 2013)Comment by Jim Kilcur: Do you mean from minors? . There are also many disadvantages for addiction. Once children are mad with video games, they will do anything to get it, in addition there are some health-related issues like vision and hearing. Often the eyes and the hearing skills will be weakened, because their voice will be used to listen to loud sounds. There are several things in violent video games that should not be inspected, such as sex. This is not to parents who want to see your teenage children or children in the game. It is their responsibility to look at what their children are up to. They should not buy what they want their children to do. In fact, the violent video games are increasingly popular now and the numbers are increasing. At the same time, the strict age of violent video game rules is additionally, young people all over the world are increasing due to violence and behavioral problems (Hasan, Bègue & Bushman, 2012). For a few years’ violent video games are always more and more youthful crazy black sheep. The result is very clear and shows that violent crimes have increased dramatically among young people since the beginning of the 1990's, and during this period there have been steady raise in VVG. He is 20 years old, but he has only minimal impact on new rules and laws of violent video games. Should violent video games be restricted so that negative impact on youth and children is reduced?Comment by Jim Kilcur: This isn’t a clear sentence and it also isn’t a transition. To prevent the distribution and sale of violent electronic games, people started searching for new rules and regulations (Krahé, 2014). Institutions like Entertainment Software Rating Board (ESRB) were established in 1994 and implemented by law to specify age and content ratings. It is the idea of reducing the age of the players to prevent minority players from playing violent sports. "Adult" and ASRB games will be restricted and cannot be played with young people under 18 years of age (Rehman, 2010). The main reasons for negative impacts of VVG on kids are negative physical consequences. Children also spend most of their time playing aggressive games. They cannot eat on time. Finally, they must deal with physical diseases. “Today, children’s and the adolescents also spend their time in consumer media and school. On the average, children also spend their 40 hours a week watching TV moreover movies, listening to playing video games, music, and also spend time online. Games that affect the health of children, including obesity, posture, muscles, skeletal diseases moreover nerve compression is common (Romer, 2017). Another cause is that the VVG cause mental diseases in the children. It has been observed that because of VVG, the children have been pointing towards educating their purposeful schools. As a result, schools are not performing well, which is common among children. “The long-term negative effects of playing video games are related to academic achievements.” On other hand, the children learn compulsive language furthermore aggressive behavior in VVG, which can cause confusion (Rothmund, Bender, Nauroth & Gollwitzer, 2015). If content is better, then it is helping children to learn fresh skill. If material is not good, it also causes natural psychological problems because the children's brain will have a great impact on them. "A recent analysis of video game content shows that 89 percent of game contains various violent contents, moreover 12 and nearly 50 percent of games contain a serious aggression against the other games characters.Comment by Jim Kilcur: I am having a hard time following your argument. Please include numbers, studies and expert opinions to support your argument The third and final reason is that violent video games cause mental problems. First, when children play these violent video games, their interviews with family members will be reduced and children will be different in society. Second, children are shaped into aggressive behavior, destructive language and other behavioral problems. “Research shows that playing violent video games increases aggressive behavior and gains positive feedback from children.” (Parliamentary Office of Science and Technology, 2012) (Schott, 2016). Early childhoods are most significance part of each kid’s life. During these times, no matter how children learn, their future life will continue. This is why children have a negative impact at the beginning of the year and have a greater impact on them. Life is an influence. "Over the past few years, the long-term psychological effects associated with violent campaigns are risky, especially for children. Some parents feel that this video game has a positive effect on the child's life. They become more efficient. Others believe that these children have been very successful in school and are familiar with this video game. Another counter graphic is that parents allow their children to play video games to stay awake and rest their bodies. Children are confident that they and their parents can work safely. Finally, people think that in this modern technology age, their children should realize that technology is very important, and video games are the best way to introduce and familiarize themselves with this technology (Toppo, 2015). References Adachi, P., & Willoughby, T. (2011). The effect of violent video games on aggression: Is it more than just the violence? Aggression and Violent Behavior, 16(1), 55-62. doi: 10.1016/j.avb.2010.12.002 Cunningham, S., Engelstätter, B., & Ward, M. (2011). Understanding the Effects of Violent Video Games on Violent Crime. SSRN Electronic Journal. doi: 10.2139/ssrn.1886419 DeCamp, W. (2017). Who plays violent video games? An exploratory analysis of predictors of playing violent games. Personality And Individual Differences, 117, 260-266. doi: 10.1016/j.paid.2017.06.027 Dittrick, C., Beran, T., Mishna, F., Hetherington, R., & Shariff, S. (2013). Do Children Who Bully Their Peers Also Play Violent Video Games? A Canadian National Study. Journal Of School Violence, 12(4), 297-318. doi: 10.1080/15388220.2013.803244 Hasan, Y., Bègue, L.