__MACOSX/._WS03 WS03/.DS_Store __MACOSX/WS03/._.DS_Store __MACOSX/WS03/._part 2 WS03/readme.md # Workshop 3: Templates In this workshop, you design and code several class templates and test them on...

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__MACOSX/._WS03 WS03/.DS_Store __MACOSX/WS03/._.DS_Store __MACOSX/WS03/._part 2 WS03/readme.md # Workshop 3: Templates In this workshop, you design and code several class templates and test them on different instantiations. ## Learning Outcomes Upon successful completion of this workshop, you will have demonstrated the abilities to: - design and code a class template - template a class variable - specialize a templated class variable for a particular type - instantiate a template class - specialize a member function of a templated class to process a particular type - derive a templated class from another templated class ## Submission Policy The workshop is divided into two coding parts and one non-coding part: - *Part 1*: worth 0% of the workshop's total mark, is optional and designed to assist you in completing the second part. - *Part 2*: worth 100% of the workshop's total mark, is due on **Sunday at 23:59:59** of the week of your scheduled lab. Submissions of *Part 2* that do not contain the *reflection* are not considered valid submissions and are ignored. - *reflection*: non-coding part, to be submitted together with *Part 2*. The reflection does not have marks associated to it, but can incur a **penalty of max 40% of the whole workshop's mark** if your professor deems it insufficient (you make your marks from the code, but you can lose some on the reflection). The workshop should contain ***only work done by you this term*** or provided by your professor. Work done in another term (by you or somebody else), or work done by somebody else and not **clearly identified/cited** is considered plagiarism, in violation of the Academic Integrity Policy. Every file that you submit must contain (as a comment) at the top **your name**, **your Seneca email**, **Seneca Student ID** and the **date** when you completed the work. - If the file contains only your work, or work provided to you by your professor, add the following message as a comment at the top of the file: > I have done all the coding by myself and only copied the code that my professor provided to complete my workshops and assignments. - If the file contains work that is not yours (you found it online or somebody provided it to you), **write exactly which parts of the assignment are given to you as help, who gave it to you, or which source you received it from.** By doing this you will only lose the mark for the parts you got help for, and the person helping you will be clear of any wrong doing. ## Compiling and Testing Your Program All your code should be compiled using this command on `matrix`: ```bash /usr/local/gcc/10.2.0/bin/g++ -Wall -std=c++17 -g -o ws file1.cpp file2.cpp ... ``` - `-Wall`: compiler will report all warnings - `-std=c++17`: the code will be compiled using the C++17 standard - `-g`: the executable file will contain debugging symbols, allowing *valgrind* to create better reports - `-o ws`: the compiled application will be named `ws` After compiling and testing your code, run your program as following to check for possible memory leaks (assuming your executable name is `ws`): ```bash valgrind ws ``` To check the output, use a program that can compare text files. Search online for such a program for your platform, or use *diff* available on `matrix`. ## Part 1 (0%) This workshop consists of five modules: - `w3` (supplied) - `Set` - `Pair` - `SetSummable` - `PairSummable` The solution to Part 1 invokes the first three modules. Enclose all your source code within the `sdds` namespace and include the necessary guards in each header file. All the modules **you create** in this workshop must have only a header file. *🗎 Explain in the reflection why we do not split a module into `*.h` and `*.cpp` like you did in the previous workshops.* In all classes that you create, you are allowed to add any **private** members that your design requires (without changing the specs)! ### `w3` Module (supplied) **Do not modify this module!** Look at the code and make sure you understand how to instantiate a templated class. ### `Set` Module This module represents a family of collections of elements of any data type (for example, sets of `int`s, or sets of `Student`s, etc.). Design and code a class template named `Set`. Your template manages a statically allocated array of any datatype. The template parameters in order of their specification are: - `N`: the capacity of the collection (a non-type parameter; an integer without sign). This is the maximum number of elements that can be added to the collection - `T`: the type of any element in the collection Your design keeps track of the current number of elements stored in the collection (which may differ from the capacity of the collection (`N`)). Initially the collection has no elements. **This module should not use or know the type `Pair`!!** ***Public Members*** - `size_t size() const`: returns the current number of elements in the collection - `const T& get(size_t idx) const`: returns a reference to the element at index `idx` of the statically allocated array (assume that the parameter is valid). - `void operator+=(const T& item)`: if the collection has capacity for another element, adds a copy of `item` to the collection. Otherwise, does nothing. Add any other **private** members that your design requires (without changing the specs above)! ### `Pair` Module This module represents a family of *value-key* pairs. Design and code a class template named `Pair`. Your template manages a single *value-key* pair. The template parameters (in order) identify the type of the value and the type of the key that constitute a `Pair` object: - `V`: the type of the value - `K`: the type of the key **This module should not use or know the type `Set`!!** ***Public Members*** - default constructor - `Pair(const K& key, const V& value)`: copies the values referred to by the parameters into the instance variables - `const V& value() const`: returns the **value** component of the pair - `const K& key() const`: returns the **key** component of the pair - `void display(std::ostream& os) const`: inserts into stream `os` the key and the value of the pair in the following format ``` KEY : VALUE ``` ***Free Helper*** - `std::ostream& operator<(std::ostream& os,="" const="">& pair)`: calls the member function `display()` on `pair` to insert a pair into stream `os`. Add any other **private** members that your design requires (without changing the specs above)! ### Sample Output When the program is started with the command (the file `sales.txt` is provided): ``` ws sales.txt ``` the output should look like the one from the `sample_output.txt` file. ### Test Your Code To test the execution of your program, use the same data as shown in the output example above. Upload your source code to your `matrix` account. Compile and run your code using the latest version of the `g++` compiler (available at `/usr/local/gcc/10.2.0/bin/g++`) and make sure that everything works properly. Then, run the following command from your account (replace `profname.proflastname` with your professor’s Seneca userid): ``` ~profname.proflastname/submit 345_w3_p1 ``` and follow the instructions. ***This part represents a milestone in completing the workshop and is not marked!*** ## Part 2 (100%) The second part of this workshop upgrades your Part 1 solution to - align the key and value output in pretty columnar format - accumulate the values stored in a `Set` object, for a specified key, which serves as the filter for selecting elements from the `Set` To implement each upgrade, you will derive templated classes from your original templated classes (one derived class from `Set` and one derived class from `Pair`) and specialize the class derived from `Pair` as described below. ### `Pair` Module Modify the `display()` member function in the `Pair` module to enable inclusion polymorphism on the `Pair` hierarchy. No other changes are necessary to this module. ### `PairSummable` Module A new module called `PairSummable` represents a `Pair` that has key alignment, compatibility and summation functionality. Derive the `PairSummable` class template from `Pair`. Your template receives 2 template parameters: - `V`: the type of the value - `K`: the type of the key **This module should not use or know the type `Set` or `SetSummable`!!** ***Static Private Members for `PairSummable`*** - an object of type `V` that holds the *initial value* for a summation. The initial value varies with the type of the value in the value-key pair. - a variable of type `size_t` that holds the minimum field width for pretty columnar output of key-value pairs (initialize it with 0). This is the minimum number of characters needed to display any key in a set of keys. This value must be updated every time a new pair is constructed. ***Public Members for `PairSummable`*** - default constructor - `PairSummable(const K& key, const V& value = initial)`: calls the base class constructor passing the two parameters to it, and updates the field width if necessary. *🗎 Explain in the reflection what `= initial` in the prototype means.* - This function assumes that the type `K` supports a function named `size()`, which returns the number of characters required to display `key`. Use this function to determine if the field width must be updated. - `bool isCompatibleWith(const PairSummable& b) const`: returns *true* if the parameter has the same `key` as the current object, *false* otherwise. - overload the `operator+=` to receive a reference to an unmodifiable `PairSummable` object. This function adds the `value` of the parameter object to the `value` of the current object and returns a reference to the current object. Assume that the current object and the parameter have the same `key`. - override the `display()` query to set the alignment to left and the field width to the value of the static attribute (see above, in the static members section) for all `K` types, then call the base class version of `display()`, and finally restore the alignment to right. ***Specializations*** - for `V = std::string` and `K = std::string`, the function `operator+=()` should concatenate the values stored using `", "` as a separator (use operator `+` to concatenate strings), for the result shown in the sample output. ### `Set` Module The `Set` module doesn't require any change. ### `SetSummable` Module A new module called `SetSummable` represents a collection that is summable on a subset of the collection. Derive the `SetSummable` class template from your `Set` template. Your new template has 2 template parameters (in order): - `N`: the capacity of the collection (an integer without sign) - `T`: the type of any element in the collection Your design assumes that the type `T`: - has a constructor that accepts an `std::string` as a parameter, which specifies the filter for identifying the elements that belong to the subset. - has a member function named `isCompatibleWith`, which returns *true* if the object is compatible with an object of type `T`; *false* otherwise. - supports the `operator+=` operation, which adds an object of type `T` to another object of type `T`. **This module should
Answered 2 days AfterOct 02, 2021

Answer To: __MACOSX/._WS03 WS03/.DS_Store __MACOSX/WS03/._.DS_Store __MACOSX/WS03/._part 2 WS03/readme.md #...

Abhishek answered on Oct 05 2021
138 Votes
Page | 8
Design and code a class template
In C++, a template is a basic yet extremely powerful tool. The basic concept is to give data type as a parameter, eliminating the need to write the sam
e code for multiple data types. A software firm, for example, may require sort() for several data kinds. Rather than developing and maintaining numerous programmes, we may build a single sort() function that accepts data type as an argument.
To support templates, C++ introduces two new keywords: ‘template' and ‘typename.' The keyword 'class' can always be used in place of the second keyword.
template
class className {
private:
T var;
... .. ...
public:
T functionName(T arg);
... .. ...
};
Template a class variable
#include
#include
#include
struct Printer { // generic functor
std::ostream& os;
Printer(std::ostream& os) : os(os) {}
template
void operator()(const T& obj) { os << obj << ' '; } // member template
};

int main()
{
std::vector v = {1,2,3};
std::for_each(v.begin(), v.end(), Printer(std::cout));
std::string s = "abc";
std::for_each(s.begin(), s.end(), Printer(std::cout));
}
Output:
1 2 3 a b c
Specialize a template class variable for a particular type
#include
using namespace std;

template
void fun(T a)
{
cout << "The main template fun(): "
<< a << endl;
}

template<>
void fun(int a)
{
cout << "Specialized Template for int type: "
<< a << endl;
}

int main()
{
fun('a');
fun(10);
fun(10.14);
}
Output:
The main template fun(): a
Specialized Template for int type: 10
The main template fun(): 10.14
Instantiate a template class
namespace N
{
template
class Y // template definition
{
void mf() { }
};
}
// template class Y; // error: class...
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