he main idea behind this activity is to create a program that accepts multiple inputs from a user and uses that information to control the operation of the program. For this project you will need to...

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he main idea behind this activity is to create a program that accepts multiple inputs from a user
and uses that information to control the operation of the program. For this project you will need
to utilize conditional statements and loops.
We highly recommend you start work on this project now even though you're going to need to
use loops and we haven't completed covering them yet. Plan (and code) as much as you can
now and add the parts requiring loops later. Incremental development is better than waiting until
the last minute and rushing to incorporate all the requirements.
Preliminaries
The owner of a candle shop has asked for your help. The shop sells three types of candles
(e.g., birthday candles, tea lights and pillars). The shop owner wants a program that allows them
to set a name, a unique type number, the price, and the burn time for each candle they sell. For
example, a candle named "Tea Light" might be a type 1 with a cost of $0.50 and a burn time of
60 minutes. Using this information the program will be able to perform certain calculations when
customers buy different numbers of the candles. You have been provided the Candle class that
contains everything you need to know about a Candle object. You must use this class and
cannot change it.
Part A - Develop an algorithm (5 points)
Use either a flowchart or pseudocode to develop an algorithm to satisfy the following
requirements:
1. Prompt the user (the shopkeeper) to enter the name, type, price and burn time for each
of the three different types of candles, types 1, 2, and 3. Once you have this information,
instantiate three Candle objects, one for each type using the information the user
provided. This step can be considered the store setup.
2. Assume a customer wants to make a purchase. Prompt the user to enter the number of
candles of each type the customer wants to buy. Since you can’t buy a fraction of a
candle, the number bought for each type of candle must be an integer. (You may
assume that only integer values between 0 and 10 will be entered when this program is
tested.)
3. Calculate the total price of all the candles bought using the information provided in step
1 and by calling the appropriate getter to find out the price of each type of candle.
4. The shop owner wants to offer a discount based on the total purchase price. Deduct this
discount from the purchase price.
I. If the price is more than $20 but less than $35 they receive a 5% discount.
II. If the price is more than $35 but less than $55 they receive a 7% discount.
III. If the price is more than $55 but less than $100 they receive a 10% discount
IV. If the price is more than $100 they receive a 20% discount.5. Calculate the total burn time of all the candles if they were burned consecutively (i.e.,
one after the other). Again, use the appropriate getter of the Candle class to determine
the individual burn time.
6. Calculate the total cost-per-minute for that purchase using the discounted purchase price
and the total burn time.
7. Output some kind of meaningful display that includes the number of candles of each
type bought, their name and type, the total price (before and after discount if applied),
the total burn time, and the cost-per-minute to burn all the candles all the way down.
You can be as creative as you want with this!
As you start working on this project you should keep in mind there are several ways to
accomplish this and, as with any any design problem, your solution may evolve. Iteration is a
key concept in software design and implementation! It’s important that you plan and visualize
your solutions before you start to code. One way to start is to list all the items of information you
need to keep track of in your program. Then think of the different actions that need to occur and
how they relate to each other and to the other information. Another way to start is to plan what
you want your ultimate output to look like then work backwards to determine how to create it. It
is perfectly fine to start with a general solution then add details and descriptions. Your original
effort might not be optimal or elegant but if it accomplishes the task you're on the right track.
Once you have a working solution you can start thinking of ways to accomplish that same task
in a better way. But remember - make it work first, you can always make it pretty later. A pretty
solution that doesn't work isn't useful to anyone.
Store your algorithm in a file (file format can be text, pdf, or doc) with the name
CandleShopSteps. As the coding develops, don't be afraid to change your algorithm if you
realize it needs improvement. All improvements don't have to be done at once - small steps still
moves you towards your goal.
Part B - Write the code (20 points)
Once you've written your algorithm it is time to turn it into a Java program that can be executed:
● Name your class CandleShop.
● The program will need to import the Scanner class from the java.util package.
● The class should have a main method that will include the logic for the algorithm you
developed in Part A. You may choose to add additional methods that are called in the
main method.
Don’t forget to test it with various kinds of input and manually verify that your program's
calculations are correct.
Here is one test scenario to get you started- the shopkeeper sets the price of three types of
candles to $5.99, $10.99 and $14.99 with burn time of 3, 4 and 5 hours respectively. If a
customer buys 3 candles of the first type, 2 candles of each of the second and third types thetotal price before discount would be $69.93 and after the discount the purchase price is $62.94.
The total burn time is 27 hours with a cost of $0.04 per minute.
We recommend you start your class so it looks something like this:
Warnings
● Sometimes your double amounts will be printed with excessive decimal places like
62.937000000000005. You're not doing anything wrong; this is just an artifact of using
the double data type to represent currency. There is no need for you to change this
output. If you choose to, you can refer to module 2 lab for an example on how we used
casting as a workaround to round the double number to two decimal places.
● If you used the nextInt() or nextDouble() methods to read in user input followed by
nextLine() to read more values you might notice that the program is skipping some
prompts. This occurs when the nextInt()/nextDouble() methods are used to read in user
input. These methods do not capture the new line after the user enter an integer or
double value. Which results in the Scanner consuming the new line the next time it is
called which makes it seem that the program is skipping the next Scanner code. To fix
this problem, you can call the nextLine() method immediately after each
nextInt()/nextDouble(). Here is a code snippet as an example:Part C - Visualizing the purchase ( 10 points)
Once you have a working solution, you can begin to use loops to create a histogram of stars
that show the breakdown of the different candle types and the total number of candles
purchased.
For example if a customer buys five candles of type 1, seven candles of type 2 and three
candles of type 3, you might format your histogram like the following:
We are building the horizontal "bars" of the histogram by including one star ( * ) per candle of
each type being purchased. That means our program has to calculate the number of asterisks
to include. I decided to include the name of each candle type in my output but you can chose
something different as long as the stars are correct. Hint: Loops can be useful when you need to
repeat a certain action a given or unknown number of times, for instance, in building a string by
concatenation.
Bonus (+ 5 points)
Enhance the program by validating some of store setup values using the following rule: the
program does not accept negative or zero values for price, burn time, or number of candles.
One approach would be to detect an error condition, print a useful error message, then exit the
program. Another, more comprehensive, approach would be to require the user to enter a new
value until a valid one is entered before moving on to get the next input. Consider how you
could use a loop to continue to require the user to enter input if they enter an invalid value. A
boolean variable might be a good way to control such a loop.
Bonus-Bonus (+5 points)
Instead of a star, use a unique symbol for each type of candle to create more interesting
histograms! For example:Bonus-Bonus-Bonus (+5 points)
The shop owner wants to have a loyalty program where customers could earn points based on
their purchases. Add the functionality to determine the number of points earned based on the
total number of candles purchased if every even multiple of ten candles purchased earns one
point. For example, purchasing 7 candles would earn no points, purchasing 11 would earn 1
point, purchasing 37 would earn 3 points, etc. Include the number of points earned with each
purchase in your output from Part A, paragraph 7.
Challenges
You might face challenges as you attempt this project. This is normal. Trust us: you are not the
first one to feel this way when presented with an involved programming project. We are
confident you can figure it out, and complete it. Try working out the solution on a piece of paper;
the math isn't involved or complicated. Then start thinking about how to move your calculations
into code. Make sure to ask for clarification if something is not quite clear and remember to
utilize the resources available for you such as office hours.
Coding Style (3 points)
As we mentioned in class, formatting your code makes a difference when someone else has to
look at it and review it. It is important to practice good formatting habits. Here are some
guidelines to follow:
● Appropriate variable names. In general, do not use single letters like X or create strange
abbreviations. Make your variables names descriptive (e.g., hrlyWage, rent, ...). Always
use camelCase!
● Proper indentation.
● Good commenting explains what code is doing.
● The solution is well-organized, possibly even elegant, and "reads" like a story that
another programmer can follow.
Submission Requirements (2 points)
1. Submit the pseudocode file (named CandleShopSteps)for Part A.
2. Submit the code file for part B (CandleShop).
3. Submit a PDF document with the name project3Info.pdf that includes the following
assignment information:
1. List of references used to acquire information, if any.
2. Explanation of any special or additional features you added, if any.
3. Explanation of status, stopping point, and issues if incomplete.
4. Discuss the easy and challenging parts of the assignment. How did you
overcome all or some of the challenges?
Answered 1 days AfterNov 06, 2021

Answer To: he main idea behind this activity is to create a program that accepts multiple inputs from a user...

Neha answered on Nov 07 2021
123 Votes
95573 - candle shop java code/Candle.java
95573 - candle shop java code/Candle.java
/**
 * ITSC 1212 Candle class for Project 3
 */
public class Candle {
  // FIELDS
  private String name; // This object's "nam
e", i.e., "Taper", "Pillar", "Tea Light", etc.
  private int type; // This object's Type: 1, 2, or 3
  private double cost; // This object's cost
  private int burnTime; // This object's burn time in minutes
  // CONSTRUCTOR
  public Candle(String nam, int typ, double cst, int brn) {
    this.name = nam; // Set this Candle object's name field
    this.type = typ; // Set this Candle object's type field
    this.cost = cst; // Set this Candle object's cost field
    this.burnTime = brn; // Set this Candle object's burn time field
  }
  // GETTER FOR NAME
  public String getName() {
    return this.name; // Return the name of this type of Candle
  }
  // SETTER FOR NAME
  public void setName(String nam) {
    this.name = nam; // Set the name of the current Candle object
  }
  // GETTER FOR TYPE
  public int getType() {
    return this.type; // Return the type number of the current Candle object
  }
  // SETTER FOR TYPE
  public void setType(int typ) {
    this.type = typ; // Set the type of the current Candle object
  }
  // GETTER FOR COST
  public double getCost() {
    return this.cost; // Return the cost of the current Candle object
  }
  // SETTER FOR COST
  public void setCost(double amount) {
    this.cost = amount; // Set the cost of the current Candle object
  }
  // GETTER FOR BURN TIME
  public int getTime() {
    return this.burnTime; // Return the burn time of the current Candle object
  }
  // SETTER FOR BURN TIME
  public void setTime(int minutes) {
    this.burnTime = minutes; // Set the burn time of the current Candle object
  }
  // Returns a String object with all the data from the current Candle object
  public String toString() {
    return "Each " + this.name + ", a type " + this.type + " candle costs $" + this.cost + " and burns for "
        + this.burnTime + " minutes.";
  }
}
95573 - candle shop java code/CandleShop.java
95573 - candle shop java...
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