For given following 5 rectangles, explain how Z-buffer algorithm works? For all rectangles X and Y coordinates are same. For yellow rectangle Z-coordinate is 1, for black rectangle Z-coordinate is 2,...

I need the answer as soon as possibleFor given following 5 rectangles, explain how Z-buffer algorithm works? For all rectangles X and Y coordinates are same.<br>For yellow rectangle Z-coordinate is 1, for black rectangle Z-coordinate is 2, for green rectangle Z-coordinate is 3, for<br>orange rectangle Z-coordinate is 4. How final geometry does looks on screen after application of Z-buffer algorithm?<br>

Extracted text: For given following 5 rectangles, explain how Z-buffer algorithm works? For all rectangles X and Y coordinates are same. For yellow rectangle Z-coordinate is 1, for black rectangle Z-coordinate is 2, for green rectangle Z-coordinate is 3, for orange rectangle Z-coordinate is 4. How final geometry does looks on screen after application of Z-buffer algorithm?

Jun 06, 2022
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