f Facebook STI Object-Oriented Programmin x O 05_Laboratory_Exercise_2(3).p x O Leave The Door Open - b My Questions | bartleby A...


f Facebook<br>STI Object-Oriented Programmin x<br>O 05_Laboratory_Exercise_2(3).p x<br>O Leave The Door Open -<br>b My Questions | bartleby<br>A elms.sti.edu/files/3056044/05_Laboratory_Exercise_2(3).pdf?Imsauth=fab0846974e1479a0372d4601a3d8297632e3389<br>* ES<br>05 Laboratory_Exercise_2(3).pdf<br>1 / 1<br>-<br>100%<br>Laboratory Exercise<br>Quiz Bee<br>Objective:<br>国<br>At the end of the exercise, the students should be able to:<br>Create a simple program for a quiz bee.<br>Software Requirements:<br>Latest version of NetBeans IDE<br>Java Development Kit (JDK) 8<br>Procedure:<br>1.<br>Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.<br>2. Create a new project named LabExer5B. Set the project location to your own folder.<br>3.<br>The program shall:<br>contain an array of 10 multiple choice questions with three (3) choices each and<br>require the user to choose among A, B, or C;<br>Note: Cases are ignored. Lowercase letters are acceptable (a, b, c).<br>4. Create a try-catch structure to handle three (3) exceptions. These are when the user inputs the<br>following:<br>an invalid letter (not A, B, or C)<br>a number or any special character<br>blank (no answer)<br>5. Prompt the user that he can answer again if any of the three (3) exceptions is thrown.<br>6. Display the score.<br>CRADIN G PURR C (400peintel<br>7:49 am<br>27°C Mostly sunny<br>19/10/2021<br>

Extracted text: f Facebook STI Object-Oriented Programmin x O 05_Laboratory_Exercise_2(3).p x O Leave The Door Open - b My Questions | bartleby A elms.sti.edu/files/3056044/05_Laboratory_Exercise_2(3).pdf?Imsauth=fab0846974e1479a0372d4601a3d8297632e3389 * ES 05 Laboratory_Exercise_2(3).pdf 1 / 1 - 100% Laboratory Exercise Quiz Bee Objective: 国 At the end of the exercise, the students should be able to: Create a simple program for a quiz bee. Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer5B. Set the project location to your own folder. 3. The program shall: contain an array of 10 multiple choice questions with three (3) choices each and require the user to choose among A, B, or C; Note: Cases are ignored. Lowercase letters are acceptable (a, b, c). 4. Create a try-catch structure to handle three (3) exceptions. These are when the user inputs the following: an invalid letter (not A, B, or C) a number or any special character blank (no answer) 5. Prompt the user that he can answer again if any of the three (3) exceptions is thrown. 6. Display the score. CRADIN G PURR C (400peintel 7:49 am 27°C Mostly sunny 19/10/2021
f (1) Facebook<br>STI Object-Oriented Programmin x<br>O 05_Laboratory_Exercise_1(10) X<br>O Leave The Door Open -<br>E x<br>b My Questions | bartleby<br>x +<br>A elms.sti.edu/files/3056044/05_Laboratory_Exercise_1(10).pdf?Imsauth=f2fea80ada5fb0b391d399ba5e0d8048361e0f78<br>* ES<br>05 Laboratory_Exercise_1(10).pdf<br>1 /1||<br>100% +| 0 0<br>STI<br>IT1712<br>Laboratory Exercise<br>Guessing Game<br>Objective:<br>At the end of the exercise, the students should be able to:<br>• Create a simple game that handles exceptions.<br>1<br>Software Requirements:<br>Latest version of NetBeans IDE<br>Java Development Kit (JDK) 8<br>Procedure:<br>1.<br>Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.<br>2. Create a new project named LabExer5A. Set the project location to your own folder.<br>3. The program shall:<br>generate a random number from 1 to 50 for a player to guess;<br>display a message that indicates whether the player's guess is correct, too low, or too high;<br>and<br>prompt the user to keep on guessing until the correct value is entered<br>4.<br>Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the<br>following:<br>a number that is out of range (1 – 50)<br>a letter or any non-numeric character<br>5. Prompt the user so that he can guess again if an exception is thrown.<br>6. Display the number of total guesses.<br>Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt.<br>Sample Output:<br>7:48 am<br>27°C Mostly sunny<br>19/10/2021<br>国<br>

Extracted text: f (1) Facebook STI Object-Oriented Programmin x O 05_Laboratory_Exercise_1(10) X O Leave The Door Open - E x b My Questions | bartleby x + A elms.sti.edu/files/3056044/05_Laboratory_Exercise_1(10).pdf?Imsauth=f2fea80ada5fb0b391d399ba5e0d8048361e0f78 * ES 05 Laboratory_Exercise_1(10).pdf 1 /1|| 100% +| 0 0 STI IT1712 Laboratory Exercise Guessing Game Objective: At the end of the exercise, the students should be able to: • Create a simple game that handles exceptions. 1 Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer5A. Set the project location to your own folder. 3. The program shall: generate a random number from 1 to 50 for a player to guess; display a message that indicates whether the player's guess is correct, too low, or too high; and prompt the user to keep on guessing until the correct value is entered 4. Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the following: a number that is out of range (1 – 50) a letter or any non-numeric character 5. Prompt the user so that he can guess again if an exception is thrown. 6. Display the number of total guesses. Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt. Sample Output: 7:48 am 27°C Mostly sunny 19/10/2021 国
Jun 07, 2022
SOLUTION.PDF

Get Answer To This Question

Related Questions & Answers

More Questions »

Submit New Assignment

Copy and Paste Your Assignment Here