Create an interface named ITurnable. It contains a single method named Turn(). Create classes named Page, Corner, Pancake, and Leaf; each of these classes implements ITurnable. Create each class’s Turn() method to display an appropriate message. For example, the Page’s Turn() method might display “You turn a page in a book.” Write a program that declares an object of each of the four types and uses its Turn() method. Save the fi le as TurningDemo.cs.
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