CompetencyIn this project, you will demonstrate your mastery of the following competency:Analyze user problems to inform user-centered design solutionsScenarioThe IT department at MYU (MY University)...

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Competency




In this project, you will demonstrate your mastery of the following competency:







  • Analyze user problems to inform user-centered design solutions






Scenario




The IT department at MYU (MY University) is considering a new student portal. The current portal has been in use for a number of years, and learners are encountering numerous issues regarding usability. The university has decided to start fresh. Therefore, it has conducted a task analysis of what students have to do to register for a class within the current portal. As a usability engineer, you have been asked to analyze the issues that exist within the user interface and task analysis, then write a report to be shared with university officials. Within this report, you will provide recommendations and create user personas. Additionally, you have been asked to create a paper prototype that addresses issues identified within the task analysis and conduct an observation of someone using your prototype.







A woman looking at a laptop screen and taking notes





Directions




In order to create your 2- to 3-page report, you will have to experience the registration process using the demonstration system and Student Portal Task Analysis provided in the Supporting Materials section. Your project also involves an in-person observation of someone using the paper prototype you create in response to the issues you identify within the student portal. Plan accordingly; you will need time to recruit your subject, complete the observation, and document the experience.




Within your report, you must:










  • Identify user issueswithin the task analysis that impact usability






  • Provide written recommendations, informed by user-centered design, that could be implemented to improve usability. Your recommendations should address:



    • Effectiveness



    • Efficiency



    • Utility



    • Learnability



    • Memorability












  • Create three user personasbased on the user profiles and task analysis. These personas will represent information regarding user needs (register for class, complete and turn in homework, access portals appropriate to major, complete assigned readings, petition to graduate), experiences, and behaviors when interacting with the student portal. For each persona, identify the user’s:



    • Age range



    • Familiarity or comfort level with technology



    • Time of access (e.g., early morning, late at night)



    • Method of access (e.g., PC, phone)












Additionally, you must:










  • Construct a paper prototypethat resolves issues found in the task analysis. The paper prototype is a paper representation of the design that shows the tasks and subtasks the user must accomplish to complete the intended goal. Users are able to “interact” by pointing to a representation of a button, menu, or other options available through the interface. The designer (you) would present another paper representation showing the screen corresponding to the chosen option. Your prototype must address:



    • Navigation issues that users encounter



    • Language issues within the portal



    • Issues that users cannot recover from in the current portal



    • The needs of all three personas












  • Conduct an observation of someone using your paper prototype. You may recruit a coworker, family member, or friend. You will need to conduct this observation in person. During this observation, you will provide specific guidance to lead the user through the prototype while documenting their experience and your observations using the Prototype Observation Template provided in the Supporting Materials section. Plan accordingly; you will need time to recruit your subject, complete the observation, and document the experience.






What to Submit




To complete this project, you must submit the following:







Recommendation Report



This 2- to 3-page report includes:







  • Theidentified issueswithin the task analysis



  • Yourrecommendationsto improve the user experience






  • User personasbased on the user profiles and task analysis









Paper Prototype



The paper prototype is a paper representation of the design that shows the tasks and subtasks the user must accomplish to complete the intended goal. Users are able to “interact” by pointing to a representation of a button, menu, or other options available through the interface. The designer (you) would present another paper representation showing the screen corresponding to the chosen option. Since this is a paper prototype, you may need to submit scanned images or photos of your prototype.







Prototype Observation


Documentation



Document the experience of the user and your observations using the Prototype Observation Template provided in the Supporting Materials section.




Supporting Materials




The following resource(s) may help support your work on the project:







Student Portal Task Analysis








User Profiles








Prototype Observation Template


Answered Same DayNov 27, 2022

Answer To: CompetencyIn this project, you will demonstrate your mastery of the following competency:Analyze...

Amar Kumar answered on Nov 28 2022
49 Votes
The central idea of user-centered design is to give your customers an experience that is smooth and easy to use so that it meets their needs and makes them happier and more productive. They will interact with your product more and even recommend it to others if they are happier and more productive. As a result, more people will buy your product. The first step in the user-centered design process is to comprehend your "User."
Quantitative data reveals "Why" something is taking place, rather than "What" is happening. The term "quiz" refers to the in-depth data that can be gleaned from observing how users interact with products and services. Understanding your "Users" and the problems they encounter is the first step in developing solutions that are centred on their needs. The most effective way to get qualitative data is to watch the user use the product, collect this high-quality data, and keep track of it.
Conversion of Useful Data from Observation
We can't create a goal for strategies focused without having a clear grasp of the customers' present pain points, and we can't even tell whether the product idea we came up with will genuinely solve the problems that users are currently facing on a regular basis.
Keep an eye on users
So, if you ask your user about the problem they're having and the way to fix it, they'll probably answer, even if their answers are usually short and miss the bigger picture or the "root" cause of the problem.
You will first need a well-defined user in order to acquire a well-defined product for this action. You only need a notepad and a roll of duct tape to sketch the user's workstation and take notes. To properly study ethnology, this trip must be taken at least five more times. You must also make a point at the second meeting and look at how much has changed since the first one, as well as any new things you might have noticed that weren't there the first time.
Observing behaviour is more effective than interviewing. Engage instead of being a passive...
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