Code a "maze" type game only using System::Drawing namespace and System::Windows::Forms.The "maze" should use generic sprites (background, walls, objects, etc.), same for the enemies and allies. 5...

Code a "maze" type game only using System::Drawing namespace and System::Windows::Forms.The "maze" should use generic sprites (background, walls, objects, etc.), same for the enemies and allies. 5 different maze layouts randomly assigned when the game starts.Hero wins when he exits the maze (moves with arrow keys). 2 Allies follow the hero all the time (human shields).Also, there's a certain amount of Allies roaming specific parts of the maze.Enemies will search for allies and the hero and try to kill them (collision).2 types of enemies: corrupts and assassins. Corrupts turn an ally into an enemy but dont change their appearance (fake ally) and can also kill the hero. Assassins move faster than corrupts and appear when corrupts were not able to kill the hero in X time. Requires an new windows showing corrupts asking for help.If hero is in danger (an enemy is too close), a portal should to a random location should show up to let him escape to safety.Requires: game menu to start the game, "you win" screen when won, "game over" and "credits".
Nov 15, 2021
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