B. Suppose we wish to animate a bouncing ball. We are given keyframes for the ball's motion. The key frames are at times T = {0, 3, 9, 15} with associated height values of H = {1, 6, 8, 3}. 1. Plot...


B. Suppose we wish to animate a bouncing ball. We are given keyframes for the ball's motion. The key frames are at<br>times T = {0, 3, 9, 15} with associated height values of H = {1, 6, 8, 3}.<br>1. Plot the graph of height versus time using linear interpolation between key frames.<br>2. Since the ball's speed changes as it falls and as it bounces, linear interpolation will not give a realistic result.<br>Which method would create the most realistic bounce? And how would the graph look like?<br>H<br>16-<br>14-<br>12-<br>10-<br>8-<br>6-<br>4-<br>2-<br>0-<br>→T<br>4<br>6<br>8.<br>10 12 14 16<br>

Extracted text: B. Suppose we wish to animate a bouncing ball. We are given keyframes for the ball's motion. The key frames are at times T = {0, 3, 9, 15} with associated height values of H = {1, 6, 8, 3}. 1. Plot the graph of height versus time using linear interpolation between key frames. 2. Since the ball's speed changes as it falls and as it bounces, linear interpolation will not give a realistic result. Which method would create the most realistic bounce? And how would the graph look like? H 16- 14- 12- 10- 8- 6- 4- 2- 0- →T 4 6 8. 10 12 14 16

Jun 11, 2022
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