Assume you wish to use WebGL to create a software that draws two types of objects: sparkly billiard balls and boring wooden balls. How would you implement these in a manner that accurately depicts the...


Assume you wish to use WebGL to create a software that draws two types of objects: sparkly billiard<br>balls and boring wooden balls. How would you implement these in a manner that accurately depicts the<br>shininess difference between the two types of objects?<br>

Extracted text: Assume you wish to use WebGL to create a software that draws two types of objects: sparkly billiard balls and boring wooden balls. How would you implement these in a manner that accurately depicts the shininess difference between the two types of objects?

Jun 05, 2022
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