Assume you have the following search tree for an adversarial game, calculate the following: A) The utility value for each node using the mini-max algorithm. Describe the sequence of nodes that you...


Assume you have the following search tree for an adversarial game, calculate the following:


A) The utility value for each node using the mini-max algorithm. Describe the sequence of nodes that you will work with. Show the final values at the root and the intermediate notes.


B) Apply the alpha-beta pruning algorithm. Illustrate which nodes/branches will be pruned. Calculate the utility values for the intermediate nodes. What is the difference between the values in part b and part a?


C) For a general game tree (i.e., not limited to the above tree), are there any cases that the AlphaBeta algorithm gives a different value at the root node than the Minimax algorithm? If yes, show an example; if no, just say no.


10<br>15<br>45<br>2.<br>2.<br>2 20<br>10<br>3.<br>

Extracted text: 10 15 45 2. 2. 2 20 10 3.

Jun 08, 2022
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