After reading Chapters 14 and 15, pick a programming exercise from each chapter, and attempt to design the program with the user-first approach. Create a paper-and-pencil prototype of a better...


After reading Chapters 14 and 15, pick a programming exercise from each chapter, and attempt to design the program with the user-first approach.


Create a paper-and-pencil prototype of a better smartphone, and explain how user interface technologies, such as gaze systems and haptics, come into play. Optional: Simulate using the phone with a partner. What works and what doesn’t work?



Dec 19, 2021
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