A study of crowd-funded projects showed that overall a majority were successful, that is, raised at least the targeted goal amount. In an effort to identify project types that influence success,...


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A study of crowd-funded projects showed that overall a majority were successful, that is, raised at least the targeted goal amount. In an effort to identify project types that influence success, selected projects were subdivided<br>into project categories (Film & Video, Games, Music, and Technology).<br>a. Construct contingency tables based on total percentages, row percentages, and column percentages. Complete the following contingency table based on total percentages.<br>Outcome<br>Category<br>Successful<br>Not successful<br>Total<br>Film & Video<br>15.35 %<br>20.93 %<br>36.28 %<br>Crowdfunded project data<br>Games<br>4.27 %<br>9.68 %<br>13.95 %<br>Music<br>17.22 %<br>18.84 %<br>36.07 %<br>Outcome<br>Successful Not successful<br>20,504<br>Technology<br>4.75 %<br>8.95 %<br>13.70 %<br>Total<br>35,548<br>13,668<br>35,337<br>13,425<br>Category<br>Film & Video<br>Total<br>41.60 %<br>58.40 %<br>100 %<br>15,044<br>4,184<br>16,874<br>4,653<br>(Simplify your answers. Round to two decimal places as needed.)<br>Games<br>9.484<br>Music<br>18,463<br>Complete the following contingency table based on row percentages.<br>Technology<br>8,772<br>Total<br>40,755<br>57,223<br>97,978<br>Outcome<br>Category<br>Successful<br>Not successful<br>Total<br>Film & Video<br>%<br>Games<br>%<br>%<br>Print<br>Done<br>Music<br>%<br>Technology<br>%<br>%<br>Total<br>%<br>(Simnlifv vour answers Round to two decimal places as needed )<br>

Extracted text: A study of crowd-funded projects showed that overall a majority were successful, that is, raised at least the targeted goal amount. In an effort to identify project types that influence success, selected projects were subdivided into project categories (Film & Video, Games, Music, and Technology). a. Construct contingency tables based on total percentages, row percentages, and column percentages. Complete the following contingency table based on total percentages. Outcome Category Successful Not successful Total Film & Video 15.35 % 20.93 % 36.28 % Crowdfunded project data Games 4.27 % 9.68 % 13.95 % Music 17.22 % 18.84 % 36.07 % Outcome Successful Not successful 20,504 Technology 4.75 % 8.95 % 13.70 % Total 35,548 13,668 35,337 13,425 Category Film & Video Total 41.60 % 58.40 % 100 % 15,044 4,184 16,874 4,653 (Simplify your answers. Round to two decimal places as needed.) Games 9.484 Music 18,463 Complete the following contingency table based on row percentages. Technology 8,772 Total 40,755 57,223 97,978 Outcome Category Successful Not successful Total Film & Video % Games % % Print Done Music % Technology % % Total % (Simnlifv vour answers Round to two decimal places as needed )

Jun 10, 2022
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