A heuristic is:
A. a flash of insight.
B. a guiding principle or “rule of thumb” used in problem solving or decision making.
C. a methodical procedure for trying all possible solutions to a problem.
D. a way of making a compensatory decision.
The belief that the probability of heads is higher after a long string of tails:
A. is rational and accurate.
B. is an example of the “gambler’s fallacy.”
C. reflects the influence of the representativeness heuristic.
D. is both B and C.
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