2. What will be the output of each of the following program when it is executed. (a) #include using namespace std; struct A { A() { cout } }; struct B : A { B() { } }; cout struct C : B { ...




2. What will be the output of each of the following program when it is executed. (a)


#include using namespace std; struct A {


A()


{


cout <>


}


};


struct B : A


{




B()


{




}


};








cout <>






struct C : B


{




C()


{




}


};








cout <>






struct D : C


{




D()


{




}


};








cout <>










int main()


{








}


(b)




D obj; return 0;




#include using namespace std; struct A {


~A()


{


cout <>


}


};


struct B : A


{


~B()


{


cout <>


}


};




struct C : B


{


~C()


{


cout <>


}


};




struct D : C


{


~D()


{


cout <>


}


};


int main()


{








}


(c)




D obj; return 0;




#include using namespace std; struct A {


A();


~A();


};


struct B : A


{


B();


~B();


};








struct C : B


{


C();


~C();


};




struct D : C


{


D();


~D();


};




A :: A()


{


cout <>


}


A :: ~A()


{


cout <>


}


B :: B()


{


cout <>


}


B :: ~B()


{


cout <>


}


C :: C()


{


cout <>


}


C :: ~C()


{


cout <>


}


D :: D()


{


cout <>


}


D :: ~D()


{


cout <>


}


int main()


{








}


(d)




D obj; return 0;




#include using namespace std; class A {










public:


void display()


{


cout <>


}


};


class B : public A


{


public:


void display()


{


A::display();


cout <>


}


};


class C : public A


{


public:


void display()


{


A::display();


cout <>


}


};


class D : public B, public C


{


public:


void display()


{


B::display();


C::display();


cout <>


}


};


int main()


{










}


(e)




D *obj;


obj->display(); return 0;




#include using namespace std; class A {


public:


virtual void display()


{


cout <>


}


};


class B : public virtual A


{


public:


void display()










{


A::display();


cout <>


}


};


class C : public virtual A


{


public:


void display()


{


A::display();


cout <>


}


};


class D : public B, public C


{


public:


void display()


{


B::display();


C::display();


cout <>


}


};


int main()


{










}


(f)




D obj; obj.display(); return 0;




#include using namespace std; struct A {


virtual A(); virtual ~A();


};


struct B : A


{


virtual B(); virtual ~B();


};


A :: A()


{


cout <>


}


A :: ~A()


{


cout <>


}


B :: B()


{


cout <>


}


B :: ~B()










{


cout <>


}


int main()


{








}


(g)




B obj; return 0;




#include using namespace std; struct A {


inline A();


inline virtual ~A();


};


struct B : A


{


inline B();


inline virtual ~B();


};


A :: A()


{


cout <>


}


A :: ~A()


{


cout <>


}


B :: B()


{


cout <>


}


B :: ~B()


{


cout <>


}


int main()


{








}


(h)




B obj; return 0;




#include using namespace std; struct A {


inline A();


inline virtual ~A();


};


struct B : virtual A


{


inline B();


inline virtual ~B();


};


A :: A()


{


cout <>


}










A :: ~A()


{


cout <>


}


B :: B()


{


cout <>


}


B :: ~B()


{


cout <>


}


int main()


{


B obj; return 0;


}









May 18, 2022
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