2- This example adds a class variable numberOfObjects to track the number of Circle objects created. UML Notation: underline: static variables or methods instantiate circle l: Circle Memory After two...





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2- This example adds a class<br>variable numberOfObjects to<br>track the number of Circle<br>objects created.<br>UML Notation:<br>underline: static variables or methods<br>instantiate<br>circle l: Circle<br>Memory<br>After two Circle<br>Objects were created,<br>numberof0bjects<br>is 2.<br>radius - 1<br>|1 radius<br>Circle<br>numberof0bjects = 2<br>radius: double<br>numberof0bjects: int<br>getNumberOf0bjects(): int<br>getArea(): double<br>numberof0bjects<br>instantiate<br>cirele2: Circle<br>radius - 5<br>radius<br>numberof0bjects - 2<br>

Extracted text: 2- This example adds a class variable numberOfObjects to track the number of Circle objects created. UML Notation: underline: static variables or methods instantiate circle l: Circle Memory After two Circle Objects were created, numberof0bjects is 2. radius - 1 |1 radius Circle numberof0bjects = 2 radius: double numberof0bjects: int getNumberOf0bjects(): int getArea(): double numberof0bjects instantiate cirele2: Circle radius - 5 radius numberof0bjects - 2

Jun 06, 2022
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