1.1. Software evolution does not comprise: a. Development activities b.Negotiating with client c.Maintenance activities d.Re-engineering activities 1.2. Some programming constructs and techniques,...


1.1. Software evolution does not comprise:<br>a. Development activities b.Negotiating with client c.Maintenance activities d.Re-engineering activities<br>1.2. Some programming constructs and techniques, such as GOTO statements, pointers, recursion, inheritance,<br>and floating-point numbers are inherently error-prone, These should NOT be used when developing<br>systems.<br>a. web based b. interactive c. dependable d. unexpected e. executable<br>is a software unit whose functionality and dependencies are completely defined by a set of<br>can be combined with other components without reference to their<br>1.3. А<br>public interfaces.<br>implementation and can be deployed as an executable unit.<br>a. component b. requirement c. composition<br>d. function<br>e. language<br>

Extracted text: 1.1. Software evolution does not comprise: a. Development activities b.Negotiating with client c.Maintenance activities d.Re-engineering activities 1.2. Some programming constructs and techniques, such as GOTO statements, pointers, recursion, inheritance, and floating-point numbers are inherently error-prone, These should NOT be used when developing systems. a. web based b. interactive c. dependable d. unexpected e. executable is a software unit whose functionality and dependencies are completely defined by a set of can be combined with other components without reference to their 1.3. А public interfaces. implementation and can be deployed as an executable unit. a. component b. requirement c. composition d. function e. language

Jun 11, 2022
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