1. Use a below-given starter code. Use StackInterface.(h), and ArrayStack.(h,cpp). You will write your own StackDriver.cpp application file. IT'S IN C++ Also... If the class that you create is Star,...


1. Use a below-given starter code. Use StackInterface.(h), and ArrayStack.(h,cpp). You will write your own StackDriver.cpp application file. IT'S IN C++


Also...
If the class that you create is Star, remember that you will declare your stack as follows:
ArrayStack myStarStack;
and you will push, pop, and peek Star objects.


2. Create your own class definition. I should have at least one attribute, a constructor, and set and get methods for each attribute in your class.
NOTE: If your class is offensive your lab will be rejected and you will receive a score of zero. I'm sorry I have to say this but there is a history of this happening and it is not appropriate.


3. Write a driver program that exercises the Stack class from the downloaded starter code. Create multiple instances of your own class and demonstrate the stack operations: push, pop, and peek. ( you write your own class that you will put on the stack and you will write a driver that pushes, peeks, and pops your class items onto and off of the stack.)


4. Your driver should not require input from the user. All data should be hard-coded in the driver.



ArrayStack.cpp


#include // For assert
#include "ArrayStack.h" // Header file


template
ArrayStack::ArrayStack() : top(-1)
{
} // end default constructor


// Copy constructor and destructor are supplied by the compiler


template
bool ArrayStack::isEmpty() const
{
   return top <>
} // end isEmpty


template
bool ArrayStack::push(const ItemType& newEntry)
{
   bool result = false;
   if (top < max_stack="" -="" 1)="" does="" stack="" have="" room="" for="">
   {
top++;
items[top] = newEntry;
result = true;
   } // end if

   return result;
} // end push



StackInterface.h


#ifndef _STACK_INTERFACE
#define _STACK_INTERFACE


template
class StackInterface
{
public:
   /** Sees whether this stack is empty.
@return True if the stack is empty, or false if not. */
   virtual bool isEmpty() const = 0;

   /** Adds a new entry to the top of this stack.
@post If the operation was successful, newEntry is at the top of the stack.
@param newEntry The object to be added as a new entry.
@return True if the addition is successful or false if not. */
   virtual bool push(const ItemType& newEntry) = 0;

   /** Removes the top of this stack.
@post If the operation was successful, the top of the stack
has been removed.
@return True if the removal is successful or false if not. */
   virtual bool pop() = 0;

   /** Returns the top of this stack.
@pre The stack is not empty.
@post The top of the stack has been returned, and
the stack is unchanged.
@return The top of the stack. */
   virtual ItemType peek() const = 0;
}; // end StackInterface
#endif






template
bool ArrayStack::pop()
{
   bool result = false;
   if (!isEmpty())
   {
top--;
result = true;
   } // end if

   return result;
} // end pop




template
ItemType ArrayStack::peek() const
{
   assert(!isEmpty()); // Enforce precondition

   // Stack is not empty; return top
   return items[top];
} // end peek
// End of implementation file.

ArrayStack.h


#ifndef _ARRAY_STACK
#define _ARRAY_STACK


#include "StackInterface.h"


const int MAX_STACK = 50;


template
class ArrayStack : public StackInterface
{
private:
   ItemType items[MAX_STACK]; // Array of stack items
   int top; // Index to top of stack

public:
ArrayStack(); // Default constructor
bool isEmpty() const;
bool push(const ItemType& newEntry);
bool pop();
ItemType peek() const;
}; // end ArrayStack


#include "ArrayStack.cpp"
#endif

Jun 05, 2022
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