1.Identify the data structures and procedures that might appear in an abstract data type
representing a simple spacecraft in a video game.
2.Modify and the StackType interface from Section 8.5 so that the class defines a queue rather than a stack.
3.In what way is a class more general than a traditional abstract data type?
4.Using instructions of the form DR0S and ER0S as described at the end of Section 8.7, write a complete machine language routine to push an entry onto a stack implemented as shown in. Assume that the stack pointer is in register F and that the entry to be pushed is in register 5.
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