1. Identify the data structures and procedures that might appear in an abstract data type representing a simple spacecraft in a video game. 2. Modify and the StackType interface from Section 8.5 so...



1.
Identify the data structures and procedures that might appear in an abstract data type


representing a simple spacecraft in a video game.



2.
Modify and the StackType interface from Section 8.5 so that the class defines a queue rather than a stack.



3.
In what way is a class more general than a traditional abstract data type?



4.
Using instructions of the form DR0S and ER0S as described at the end of Section 8.7, write a complete machine language routine to push an entry onto a stack implemented as shown in. Assume that the stack pointer is in register F and that the entry to be pushed is in register 5.





Nov 16, 2021
SOLUTION.PDF

Get Answer To This Question

Related Questions & Answers

More Questions »

Submit New Assignment

Copy and Paste Your Assignment Here