1.
How many frames would be required to produce a ninety-minute animated production to be shown in a motion picture theater?
2.
What is the distinction between Bezier curves and Bezier surfaces? Explain your answer.
3.
Explain how the use of a z-buffer could assist when creating an animation sequence depicting a single object moving within a scene.
4.
Dynamics and kinematics have proven to be useful in simulating motion. Give a brief
Distinction between the two. vertices (0, 0, 0), (0, 2, 0), (2, 2, 0), and (2, 0, 0) is smooth and shiny. If a light ray originates at the point (0, 0, 1) and strikes the surface at (1, 1, 0), through which of the following points will the reflected ray pass?
a. (0, 0, 1)
b. (1, 1, 1)
c. (2, 2, 1)
d. (3, 3, 1)