1. How docs the ship's velocity affect the result of a collision when the ship is destroyed? Should the ship continue toexertmomentum even while blowing up?
2. How can the collision routine be improved upon, so that collisions are more precise?
3. What is the name of the constant applied to the ship when a collision has taken place?
4. What is the name of the method that updates a sprite's animation sequence?
5. What is the name of the method that handles the game loop for Galactic War?
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