1.Explain the concepts of kinematics and dynamics as used in 3D animation.
2.How is blurring in animation different from image blurring?
3.What is a significant difference between applying 3D graphics to produce a motion
picture and applying 3D graphics to produce the animation for an interactive video game? Explain your answer.
4.Identify some properties of an object that might be incorporated in a model of that object for use in a 3D graphics scene. Identify some properties that would probably not be represented in the model. Explain your answer.
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