1. Define a control scheme for your original game. For example, if your game is intended for a game con­sole, such as the Xbox, make sure to label every button on the controller. If a button has no...

1. Define a control scheme for your original game. For example, if your game is intended for a game con­sole, such as the Xbox, make sure to label every button on the controller. If a button has no func­tion, then label it as non functional. If the control involves the motion sensors, describe the control­ler movement for each game action in the button column. 2. What viewpoint is the best choice for your original game? Why? Describe how this choice affects both the formal and dramatic elements of your game.



May 19, 2022
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