1. Create a class Apple that displays a red apple with a black stem and a green leaf. Its method display should draw the apple at a given position. Using this class, implement the poison-apple game, as described.
2. Implement the Race to 100 game, as described. Illustrate the game board, updating it after each move. Define a class to represent the game board, giving it appropriate methods both to position the game pieces on the board and to display the board. During play, the board might look like this:
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