1. Create a C program that prompts the user to input a number and prints its corresponding multiplication equivalent in a multiplication table. Use nested for loop only. Sample Output: I...


1. Create a C program that prompts the user to input a number and prints its corresponding multiplication equivalent in a multiplication<br>table. Use nested for loop only.<br>Sample Output:<br>I CAUsers\delNDesktop\c\prelim\multiplicaitontable.exe<br>Input upto the table number starting from 1: 10<br>Multiplication table from 1 to 10<br>1x1 = 1, 2x1 = 2, 3x1 = 3, 4x1 - 4, 5x1 - 5, 6x1 = 6, 7x1 = 7, 8x1 = 8, 9x1 = 9, 10x1 = 10<br>1x2 = 2, 2x2 = 4, 3x2 - 6, 4x2 = 8, 5x2 = 10, 6x2 = 12, 7x2 = 14, 8x2 = 16, 9x2 = 18, 10x2 = 20<br>1x3<br>3, 2x3 = 6, 3x3 = 9, 4x3 = 12, 5x3 = 15, 6x3 = 18, 7x3 = 21, 8x3 = 24, 9x3 = 27, 10x3 = 30<br>1x4 = 4, 2x4 = 8, 3x4 = 12, 4x4 = 16, 5x4 = 20, 6x4 = 24, 7x4 = 28, 8x4 = 32, 9x4 = 36, 10x4 = 40<br>1x5 = 5, 2x5 = 10, 3x5 = 15, 4x5 = 20, 5x5 = 25, 6x5 = 30, 7x5 = 35, 8x5 = 40, 9x5 = 45, 10x5 = 50<br>1x6 = 6, 2x6 = 12, 3x6 = 18, 4x6 = 24, 5x6 = 30, 6x6 = 36, 7x6 = 42, 8x6 = 48, 9x6 = 54, 1ex6 = 60<br>1x7 = 7, 2x7 = 14, 3x7 = 21, 4x7 = 28, 5x7 = 35, 6x7 = 42, 7x7 = 49, 8x7 = 56, 9x7 = 63, 10x7 = 70<br>1x8 = 8, 2x8 = 16, 3x8<br>1x9 - 9, 2x9 - 18, 3x9 - 27, 4x9 - 36, 5x9 - 45, 6x9 - 54, 7x9 - 63, 8x9 - 72, 9x9 - 81, 10x9 - 90<br>1x10 - 10, 2x10 - 20, 3x10 - 30, 4x10 - 40, 5x10 - 50, 6x10 - 60, 7x10 - 70, 8x10 - 80, 9x10 - 90, 10x1e - 100<br>24, 4x8 = 32, 5x8 = 40, 6x8<br>48, 7x8<br>56, 8x8 = 64, 9x8 = 72, 10x8 = 80<br>%3D<br>2. Write a program that prints the following patterns separately, one below the other. Use for loops to generate the patterns. All asterisks<br>(*) should be printed by a single printf statement of the form printf(

Extracted text: 1. Create a C program that prompts the user to input a number and prints its corresponding multiplication equivalent in a multiplication table. Use nested for loop only. Sample Output: I CAUsers\delNDesktop\c\prelim\multiplicaitontable.exe Input upto the table number starting from 1: 10 Multiplication table from 1 to 10 1x1 = 1, 2x1 = 2, 3x1 = 3, 4x1 - 4, 5x1 - 5, 6x1 = 6, 7x1 = 7, 8x1 = 8, 9x1 = 9, 10x1 = 10 1x2 = 2, 2x2 = 4, 3x2 - 6, 4x2 = 8, 5x2 = 10, 6x2 = 12, 7x2 = 14, 8x2 = 16, 9x2 = 18, 10x2 = 20 1x3 3, 2x3 = 6, 3x3 = 9, 4x3 = 12, 5x3 = 15, 6x3 = 18, 7x3 = 21, 8x3 = 24, 9x3 = 27, 10x3 = 30 1x4 = 4, 2x4 = 8, 3x4 = 12, 4x4 = 16, 5x4 = 20, 6x4 = 24, 7x4 = 28, 8x4 = 32, 9x4 = 36, 10x4 = 40 1x5 = 5, 2x5 = 10, 3x5 = 15, 4x5 = 20, 5x5 = 25, 6x5 = 30, 7x5 = 35, 8x5 = 40, 9x5 = 45, 10x5 = 50 1x6 = 6, 2x6 = 12, 3x6 = 18, 4x6 = 24, 5x6 = 30, 6x6 = 36, 7x6 = 42, 8x6 = 48, 9x6 = 54, 1ex6 = 60 1x7 = 7, 2x7 = 14, 3x7 = 21, 4x7 = 28, 5x7 = 35, 6x7 = 42, 7x7 = 49, 8x7 = 56, 9x7 = 63, 10x7 = 70 1x8 = 8, 2x8 = 16, 3x8 1x9 - 9, 2x9 - 18, 3x9 - 27, 4x9 - 36, 5x9 - 45, 6x9 - 54, 7x9 - 63, 8x9 - 72, 9x9 - 81, 10x9 - 90 1x10 - 10, 2x10 - 20, 3x10 - 30, 4x10 - 40, 5x10 - 50, 6x10 - 60, 7x10 - 70, 8x10 - 80, 9x10 - 90, 10x1e - 100 24, 4x8 = 32, 5x8 = 40, 6x8 48, 7x8 56, 8x8 = 64, 9x8 = 72, 10x8 = 80 %3D 2. Write a program that prints the following patterns separately, one below the other. Use for loops to generate the patterns. All asterisks (*) should be printed by a single printf statement of the form printf( "%s", "**); (this causes the asterisks to print side by side). [Hint: The last two patterns require that each line begins with an appropriate number of blanks.) (A) (C) ******tr (B) (D) ****** ******* * ****** ** *** ******** ******* *** **** 冷時 ☆ ****** **** ***** ****** ****** ***** ****** ***** ***** 合 ******* 時 **** ******* ******t* *** ******** ******** ******** ********* ********k **
Jun 07, 2022
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