1.Although texture mapping and bump mapping are means of associating “texture” with a surface, they are considerably different techniques. Write a short paragraph comparing the two.
2.Give an example scenario where the painter’s algorithm fails to solve the foreground/background problem.
3.You have two images of resolution 1024 × 1024 and 640 × 480. Which image would be more detailed?
4.In what way does the hardware in a computer designed for interactive video games differ from that of a general-purpose PC?
5.What are the various advantages and disadvantages of radiosity?
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